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Oct 10, 2017 Destiny 2 Leviathan Raid guide: The best armor, weapons and exotics for Pleasure Gardens. To lay down decent damage over time. Thankfully, Destiny 2 is full of both. Void grenades. There is an exotic grenade launcher called the Fighting Lion, which is actually in the energy slot, not the power. It has Void damage. This means you can run around with a grenade launcher all the time, dealing damage that restores your ability energy and restores your health if you are in the Devour state. This might be a little broken. Shadowkeep introduced a nerf to Hand Cannon damage falloff, so they're not the end-all-be-all they were in Year 2 of Destiny. That being said they are still dominate in their effective range, and can toe-to-toe just about any weapon type if they're dealing full damage. Singe does less damage than burn. Triggered fanboys,make the internet go round. Not trying to be elitist but all these people on reddit want singe turned into burn. But as soon as they run the Nokris, or Savathun, or the strike with the void laser Vex boss that rotates they all gonna be the first one to die.
Elemental damage is a modifier that exists on certain attacks and weapons. Elemental damage is one of the manifestations of Light, and can be used to a player's advantage to make their attacks more effective. It comes into play for both Guardians and enemies.
Elemental Types[edit]
- 'A spark can give life..or take it.'
- — Grimoire Arc text.
- 'Sometimes the only answer is to burn it all away.'
- — Grimoire Solar text.
- 'It's fitting, then, that we have weaponized the unknown.'
- — Grimoire Void text.
- Sep 16, 2017 This guide show all Shotguns in Destiny 2 along with information on how to unlock or get them, what weapons mods and perks they have and their stats.
- Destiny 2: How to Use Buffs and Debuffs for Max Boss Damage. Learn which buffs and debuffs work best together for maximum boss damage, so that Destiny 2 fireteams can make quick work of some of.
- May 22, 2018 A few weeks after Destiny 2 released, I tried to get a handle on what were the best exotic weapons at the time.But the game has changed since then. It’s changed a lot. Not only have more exotics.
There are four types of damage types:
- Kinetic—White—the default damage type on most weapons. Will cause basic damage to any enemy.
- Solar—Orange—causes Solar damage.
- Arc—Blue—causes Arc damage.
- Void—Purple—causes Void damage.[1]
Weapons[edit]
Weapons can be infused with elemental damage; by default, most weapons only do kinetic damage, but some may come with modifiers. The modifier is indicated not only on the weapon's stats but also in the weapon menu on the HUD. At the common level, only Fusion Rifles do elemental damage, but at higher levels nearly all special and heavy weapons do elemental damage. Only a handful of primary weapons do elemental damage, and most of those weapons are typically acquired in Raids.[1]
The damage type on most weapons is random, though some weapons such as Exotics or Legendary Raid weapons have a set damage type.
Weapon Class | Solar | Arc | Void | Kinetic |
---|---|---|---|---|
Auto Rifle | Abyss Defiant, Hard Light† | Necrochasm, Zhalo Supercell, Hard Light† | Atheon's Epilogue, Hard Light† | Sweet Business, Monte Carlo, Cerberus +1, Suros Regime |
Submachine Gun | Tarrabah | Riskrunner | The Recluse | The Huckleberry |
Pulse Rifle | Oversoul Edict, Praedyth's Timepiece | Graviton Lance | No Time to Explain, Bad Juju, Outbreak Perfected, Vigilance Wing, Blast Furnace | |
Scout Rifle | Vision of Confluence | Fang of Ir Yût | Jade Rabbit, MIDA Multi-Tool | |
Hand Cannon | Sunshot, Eriana's Vow | Fatebringer | Word of Crota | Midnight Coup, Sturm, The Last Word, Thorn, Lumina, Rose, Ace of Spades, Crimson, Malfeasance |
Sniper Rifle | Black Hammer, Ice Breaker, Black Spindle, Borealis†, Whisper of the Worm | Patience and Time, Hereafter, Borealis†, D.A.R.C.I. | Eye of Sol, Praedyth's Revenge, Borealis† | Izanagi's Burden |
Bow | Trinity Ghoul | Le Monarque | Wish-Ender | |
Fusion Rifle | Murmur †, Praetorian Foil, Pocket Infinity, Vex Mythoclast, Sleeper Simulant (D1), One Thousand Voices, Jötunn | Murmur †, Light of the Abyss, Plan C, Queenbreakers' Bow | Telesto | |
Shotgun | Invective, Lord of Wolves, The Chaperone (D1) | Astral Horizon, Found Verdict, The 4th Horseman, Legend of Acrius | Swordbreaker | The Chaperone (D2) |
Sidearm | Dreg's Promise, Trespasser, Vestian Dynasty | Rat King | ||
Machine Gun | Super Good Advice, Nemesis Star, Abbadon, Xenophage | Song of Ir Yût, Thunderlord | Corrective Measure, Nova Mortis | |
Rocket Launcher | Hezen Vengeance, Hunger of Crota, Gjallarhorn, Dragon's Breath, Two-Tailed Fox‡ | The Wardcliff Coil | Tomorrow's Answer, Truth, Deathbringer, Two-Tailed Fox | |
Sword | Sol Edge, Solar Infinite Edge, Raze-Lighter, The Young Wolf's Howl | Arc Edge, Arc Infinite Edge, Bolt-Caster, Worldline Zero | Dreadfang, Void Edge, Void Infinite Edge, Dark-Drinker, Quickfang, Goldtusk | |
Grenade Launcher | The Prospector, Anarchy | The Colony, Fighting Lion | ||
Linear Fusion Rifle | Sleeper Simulant (D2), Man o' War | Tarantula | Crooked Fang-4FR | Arbalest |
Trace rifle | Prometheus Lens | Coldheart, Divinity | Wavesplitter |
† Murmur is capable of switching between Arc and Solar damage whereas Hard Light and Borealis can switch between Arc, Solar and Void
‡ Two-Tailed Fox fires a Solar Rocket and a Void Rocket, but it’s in-game element is void.
Subclass Elements in Destiny[edit]
Each Guardiansubclass focuses on one type of elemental damage. This extends to melee attacks, grenades, and Supers.
Class | Solar | Arc | Void |
---|---|---|---|
Hunter | Gunslinger | Bladedancer | Nightstalker |
Titan | Sunbreaker | Striker | Defender |
Warlock | Sunsinger | Stormcaller | Voidwalker |
Subclass Elements in Destiny 2[edit]
Class | Solar | Arc | Void |
---|---|---|---|
Hunter | Gunslinger | Arcstrider | Nightstalker |
Titan | Sunbreaker | Striker | Sentinel |
Warlock | Dawnblade | Stormcaller | Voidwalker |
Enemies[edit]
Elemental damage will do bonus damage against certain types of enemies. The most obvious way to tell if an enemy is weak to a certain damage type is to see what color shield they have; for example, FallenCaptains with blue Absorption shields are weak to Arc attacks. Every race has at least one type of enemy shielded by default but will also have another type of enemy that's shielded whenever the Epic modifier is active (or during certain public events.) [1]
In addition to the below list, Nightmare Hunts will also frequently spawn large groups of enemies (typically the lowest class associated with the Nightmare's original race, which normally should not be able to be shielded) with Solar shields that are unusually resistant to even matching elemental damage. Nightmare Breaker mods, obtained from the gamemode, are required to effectively penetrate these shields.
Race | Solar Shield | Arc Shield | Void Shield |
---|---|---|---|
Fallen | Noble Shank | Captain | Servitor (Only in Destiny 2 in presumably certain Strikes) |
Hive | Wizard | Anointed Knight, Omnigul | x |
Vex | x | Harpy Zealot | Minotaur |
Cabal | Centurion | Bloodguard Legionary | Epic-difficulty Psion Operant |
Taken | Taken Captain, Taken Knight (During The Whisper Mission) | Taken Centurion | Taken Wizard, Taken Acolyte (During The Whisper Mission) |
Bosses | Kolar, Psion Flayer, Valus Trau'ug† , Protheon, Modular Mind† | Omnigul, Will of Crota, Vatch, Psion Flayer, Valus Trau'ug† , Protheon, Modular Mind† | Numoc, Psion Flayer, Valus Trau'ug† , Protheon, Modular Mind† |
† Indicates enemies that alternate between different shield types.
Enemy weapons and abilities typically have their own elemental damage types as well. Normally this doesn't come into play unless players are playing a mission with damage modifiers on. For example, a Nightfall mission with a 300% boost to Arc damage applies to both Guardians and enemies, so enemies that do Arc damage are especially dangerous. Note that Taken versions of enemies will do a different type of elemental damage than the original base enemy.
Race | Solar weapon | Arc weapon | Void weapon | Kinetic Weapon |
---|---|---|---|---|
Fallen | Shrapnel Launcher, Fallen Walker's main cannon, Flame Censer, Flame Torch, Scorch Cannon | Shock Pistol, Shock Rifle, Wire Rifle, Shock Grenade, Shock Dagger, Shock Blade, Pike, Skiff, Fallen Walker's secondary armaments, Arc Spear, Melee (Wretch only) | Servitor's blasts | Melee |
Hive | Acolyte Grenade, Splinter | Boomer, Thrall's melee attack, Cursed Thrall explosion, Wizard's darkness blast | Shredder, Ogre's Eye Beam attack, Shrieker, Tombship | |
Vex | Slap Rifle, Line Rifle, Hobgoblin's Shield | Hydra's Shield | Torch Hammer, Slap Grenade, Goblin's melee attack, Aeon Maul, Cyclops, Vex Laser Rifle | Temporal Shockwave |
Cabal | Slug Rifle, Projection Rifle, Heavy Slug Thrower, Cabal Headhunter, Cabal Severus, Cabal Magma Launcher, Cabal warship Missile Fire, Harvester Missile Fire, Interceptor, Goliath Tank, Energy Shield, Cabal Melee (Legionary) | Psion Psychic Melee, Psionic Blast, Thresher Missile Fire, Cabal Slug Launcher, Cabal Slug Shotgun | Psion Void Melee, Void Orb Blast, Cabal Bronto Cannon, Cabal Melee (Centurion) | Melee (Incendior), Cabal Claws Melee (War Beast) |
Splicers | Devil SplicerSIVA-infused weapons, SIVA Charge, Splicer Walker weapons (except Shock Grenades) | Shock Cannon | Null Cannon, Wretched Gaze | |
Taken | Taken Acolyte melee attack, Shadow Thrall melee attack, Taken Wizard Darkness Blast, Taken Knight grenade attack, Torch Hammer, Wire Rifle | Shredder, Acolyte's Eye, Shrapnel Launcher, Slug Rifle, Projection Rifle, Taken Ogre Eye Blast, Taken Phalanx shield blast | Boomer, Line Rifle, Taken Hobgoblin Retaliation Swarm, Taken Centurion Axion Dart | |
Scorn | Chieftain's Solar totem, Lurker's Scorn Pistol, Scorn Walker's Solar missiles, Wraith's Flame Torches, Ravager's Flame Cauldron | Chieftain's Arc totem, Fanatic's Staff, Scorn Repeater Pistol | Raider'sScorn Rifle, Chieftain's Void totem, Raider's Void Scorn Crossbow, Stalker's Scorn Grenade |
Trivia[edit]
Gallery[edit]
List of appearances[edit]
- Destiny(First appearance)
References[edit]
- ^ abcBungie (2014-6-12), Destiny: Alpha PlayStation 4, Activision Blizzard.
Shotguns in Destiny 2 comes under Power Weapons category. In this guide you will know what are the Shotguns that you can have in Destiny 2, where and how to unlock them, weapon perks and mods, and their full stats. So let’s get started. Shotguns as you know give you a burst shot amazing from close range, these weapon can be ideal when it comes to fighting with some big enemies in the game. A Power Shotgun can cause really high damage to all type of enemies in Destiny 2, but beware of low ammo.
What are Power Weapons in Destiny 2?
Power Weapons comes from Destiny 2’s predecessor. This category includes weapons like Sniper, Grenade Launchers, Rocket Launchers, Fusion Rifles and Shotguns. These guns are the one that deliver the highest damage to enemies, they fire up rare ammos. These are the weapons which are recommended for Boss fights, as you get good amount of strength here combined with your Special Ability. Also these weapons can take out large group of enemies if you have the right shot. So you can utilize them when you have a priority target and he is strong.
All Shotguns And Where To Find Them
1: Hawthorne’s Field Forged Shotgun
It is a Legendary Shotgun, Attack range is 10-300 with 42 Power and 7 Magazine. Field Forged can be obtained as a Primary Reward from EDZ Engrams, Gunsmith Engrams and Legendary Engrams. You can also get Field Forged as an additional reward from Faction Engrams.
Weapon Stats:
- Rounds Per Minute – 90
- Impact – 65
- Range – 50
- Stability – 37
- Reload Speed – 64
- Handling – 64
- Zoom – 12
- Inventory Size – 10
- Aim Assistance – 45
- Recoil Direction – 60
Weapon Perks:
- Lightweight Frame: Superb handling. Move faster with this weapon equipped.
- Rifled Barrel: Ranged shotgun barrel. Increases range. Greatly decreases handling speed.
- Tactical Mag: This weapon has multiple tactical improvements. Slightly increases stability. Increases reload speed. Slightly increases magazine size.
- Full Auto Trigger System: Holding down the trigger will fire this weapon at full auto.
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Is app a dmg files. Weapon Mods:
- Solar Damage Mod: Equip this to a weapon to charge its rounds with Solar energy.
- Default Shader: Restores your gear to its default colors.
2: Retrofuturist
It is a Legendary Shotgun, Attack range is 10-300 with 42 Power and 7 Magazine. Retrofuturist can be obtained as a Primary Reward from Crucible Engrams. Retrofuturist will not be available as an Additional Reward.
Weapon Stats:
- Rounds Per Minute – 90
- Impact – 65
- Range – 46
- Stability – 42
- Reload Speed – 60
- Handling – 68
- Zoom – 12
- Inventory Size – 20
- Aim Assistance – 50
- Recoil Direction – 55
Weapon Perks:
- Lightweight Frame: Superb handling. Move faster with this weapon equipped.
- Full Choke: Tightened barrel. Reduces projectile spread when aiming down sights at the cost of precision damage.
- Appended Mag: This weapon’s magazine is built for higher capacity. • Increases magazine size
- Auto-Loading Holster: The holstered weapon is automatically reloaded after a short period of time.
Weapon Mods:
- Void Damage Mod: Equip this to a weapon to charge its rounds with Void energy.
- Default Shader: Restores your gear to its default colors.
3: First In, Last Out
It is a Legendary Shotgun, Attack range is 10-300 with 42 Power and 7 Magazine. First In, Last Out can be obtained from Legendary Engrams, Drops.
Weapon Stats:
- Rounds Per Minute – 55
- Impact – 70
- Range – 62
- Stability – 46
- Reload Speed – 50
- Handling – 64
- Zoom – 12
- Inventory Size – 40
- Aim Assistance – 27
- Recoil Direction – 58
Weapon Perks:
- Precision Frame: Fires a single-slug round. This weapon’s recoil pattern is more predictably vertical.
- Rifled Barrel: Ranged shotgun barrel. Increases range. Greatly decreases handling speed.
- Assault Mag: This shotgun’s magazine is optimized for quick combat. Greatly increases stability. Increases rate of fire.
- Pulse Monitor: Auto-reloads part of the magazine when wielder is critically wounded.
Weapon Mods:
- Arc Damage Mod: Equip this to a weapon to charge its rounds with Arc energy.
- Default Shader: Restores your gear to its default colors.
4: Good Bone Structure
It is a Legendary Shotgun, Attack range is 10-300 with 42 Power and 6 Magazine. Good Bone Structure can be obtained from Legendary Engrams, Drops.
Weapon Stats:
- Rounds Per Minute – 55
- Impact – 70
- Range – 60
- Stability – 50
- Reload Speed – 46
- Handling – 69
- Zoom – 12
- Inventory Size – 44
- Aim Assistance – 35
- Recoil Direction – 52
Weapon Perks:
- Precision Frame: Fires a single-slug round. This weapon’s recoil pattern is more predictably vertical.
- Rifled Barrel: Ranged shotgun barrel. Increases range. Greatly decreases handling speed.
- Extended Mag: This weapon has a greatly increased magazine size, but reloads much slower. Greatly increases magazine size. Greatly decreases reload speed.
- Outlaw: Precision kills greatly decrease reload time.
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Weapon Mods:
- Arc Damage Mod: Equip this to a weapon to charge its rounds with Arc energy.
- Default Shader: Restores your gear to its default colors.
5: Baligant
It is a Legendary Shotgun, Attack range is 10-300 with 42 Power and 5 Magazine. Baligant can be obtained as a Primary Reward from Io Engrams, Gunsmith Engrams and Legendary Engrams.
Weapon Stats:
- Rounds Per Minute – 45
- Impact – 80
- Range – 28
- Stability – 29
- Reload Speed – 37
- Handling – 30
- Zoom – 12
- Inventory Size – 30
- Aim Assistance – 28
- Recoil Direction – 72
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Weapon Perks:
- Aggressive Frame: High damage, high recoil.
- Full Choke: Tightened barrel. Reduces projectile spread when aiming down sights at the cost of precision damage.
- Steady Rounds: This magazine is optimized for recoil control. Greatly increases stability. Slightly decreases range.
- Snapshot Sights: Faster time to aim down sights.
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Weapon Mods:
- Void Damage Mod: Equip this to a weapon to charge its rounds with Void energy.
- Default Shader: Restores your gear to its default colors.
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6: Deadpan Delivery
It is a Legendary Shotgun, Attack range is 10-300 with 42 Power and 5 Magazine. Deadpan Delivery can be obtained as a Primary Reward from Vanguard Tactician Engrams. Deadpan Delivery will not be available as an Additional Reward.
Weapon Stats:
- Rounds Per Minute – 45
- Impact – 80
- Range – 27
- Stability – 31
- Reload Speed – 37
- Handling – 33
- Zoom – 12
- Inventory Size – 28
- Aim Assistance – 31
- Recoil Direction – 65
Weapon Perks:
- Aggressive Frame: High damage, high recoil.
- Barrel Shroud: Balanced shotgun barrel. Increases stability. Increases handling speed.
- Flared Magwell: Optimized for fast reloading. Slightly increases stability. Greatly increases reload speed.
- Pulse Monitor: Auto-reloads part of the magazine when wielder is critically wounded.
Weapon Mods:
- Arc Damage Mod: Equip this to a weapon to charge its rounds with Arc energy.
- Default Shader: Restores your gear to its default colors.
Destiny 2 Optimized Void Dmg System
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