Frost Dmg Weapons For Viscidus

Comentario de sorsa Should you ever venture into AQ40, this weapon is invaluable for the slime boss Viscidus. With frost damage proccing off every melee attack, it greatly speeds up reaching the 200 frost-hits (the size of the frost dmg hit doesn't matter) necessary to freeze him. This is a good wand and the guy/girl that said its not good for priests dont forget wands dont use mana. And the +frost dmg question one had. My educated guess is that it applies to the wands dmg as i dont find it likely the main AV quest reward for casters is mage only, anyways that would be pretty stupid. Another good example though of frost dmg proc weapon is this: Chance on hit: Launches a bolt of frost at the enemy causing 20 to 31 Frost damage and slowing movement speed by 50% for 5 sec. Then you put Icy Enchant on it along with Frost Oil to max out the frost dmg procs. Jan 08, 2017 An updated guide on how to solo Viscidus for all classes in the Legion expansion Crate of Kidnapped Puppies: http://www.wowhead.com/item=86570/crate-of-kidna. The Three Frost Stages: Viscidus must be slowed by Frost attacks in order to defeat him. Frostbolt, Frost Shock, and Frost wands count toward this objective. The strength of the Frost attack doesn't matter, only the number of hits, so use the fastest Frost abilities possible. (Rank 1 Frostbolt and fast Frost wands) 'Viscidus begins to slow.'

Viscidus is an optional boss in the Temple of Ahn'Qiraj, a giant slime that can be accessed after the death of Fankriss the Unyielding. This boss requires a high Nature Resistance as it uses AoE poison bolts which have direct damage along with DoTs. He resets if taken outside his room, much like the bosses in Zul'Gurub. If you are about to wipe, run outside the room and you may be able to save your life.
Abilities
Poison Volley: AoE spell cast every 10 seconds that hits for ~1500 resistible Nature damage on hit and will apply a dispellable DoT that does ~500 Nature damage every 2 second for 10 seconds. Similar to Lord Kri and Princess Huhuran. This volley ignores LoS and has a range of 100 yards, therefore it is very difficult to avoid it. Nature Resist gear can greatly mitigate the direct damage, but the DoT is unresistable and therefore highly lethal. Poison curing must be set up for the raid so that no one is hit by more than one tick of the DoT.
Strategy
Ideally, all raid should drink a NR potion 2 minutes before starting, so the cooldown fades. Then, refresh NR potion on every chance. Aim for enough dps to kill your assigned Glob, and then balance stamina with NR equipment. Low stats due to wearing green NR armor may not be the best to stand NR damage. If your raid uses CT_RaidAssist, the raid leader can check the NR resistance, and the number of NR potions on each member. Once you master the encounter, you may try drinking a pot only when you are low on hp.
Viscidus is vulnerable to Frost (spells/abilities and Frost damage), therefore mages are at a premium for this fight. Warlocks equipped with a Frost damage wand, i.e. Wand of Biting Cold (usually 1.5 sec) will be nearly as effective as a mage (1 sec casting on rank 1 frostbolt with improved frostbolt still faces the 1.5 sec global cooldown).
The raid is required to get as many frost attacks into Viscidus as possible so that he will go through his several emotes and freeze. After he is frozen, a number of melee attacks must be done to shatter him into 20 or so small blobs. The raid must then kill these blobs in order to reduce Viscidus' health.
The triggering for his normal state into frozen seems to be a hitcounter of ~200 Frost based attacks/spells/abilities.
The triggering for him to shatter once frozen seems to be a hitcounter of ~75 (in 1.12) melee hits, regardless of damage.
http://wowwiki.wikia.com/wiki/Viscidus
So what are Paladins supposed to do for this unique Boss encounter?
They need to stack the following stats in order to have enough HP/MP in order to not only survive the fight themselves, but to also CLEANSE the rest of the raid from Viscidus' Poison Volley:
+ Stamina
+ Intellect
+ MP5
+ Nature Resistance

Seal of the Archmagus
Binds when picked up
Unique
Finger
+11 Intellect
+11 Stamina
+11 Spirit
+6 Fire Resistance
+6 Nature Resistance
+6 Frost Resistance
+6 Shadow Resistance
+6 Arcane Resistance
Requires Level 60
Equip: Restores 3 mana per 5 sec.
http://db.vanillagaming.org/?item=17110
Specific Boss Encounter Itemization
The job of every Paladin (and Druid) is to constantly spam Cleanse as fast as they can, while maintaining auto-attack active on the boss with the main hand weapon equipped, enchanted and with Frost Oil applied as directed below in order to assist getting as many +FROST dmg attacks to go off against the boss as possible in order for him to freeze and then shatter:Frost
Hammer of the Northern Wind
Binds when equipped

Frost Dmg Weapons For Viscidus Pc

Main Hand Mace
58 - 108 Damage Speed 2.10
(39.5 damage per second)Frost dmg weapons for viscidus minecraft
Durability 105 / 105
Requires Level 49
Chance on hit: Launches a bolt of frost at the enemy causing 20 to 31 Frost damage and slowing movement speed by 50% for 5 sec.
http://db.vanillagaming.org/?item=810
Enchant Weapon - Icy Chill
5 sec cast
Tools:
Runed Truesilver Rod
Reagents:
Small Brilliant Shard (4), Essence of Water, Essence of Air, Icecap
Permanently enchant a melee weapon to often chill the target reducing their movement and attack speed.
http://db.vanillagaming.org/?item=16223
Frost Oil
Requires Level 30
Use: When applied to a melee weapon it gives a 10% chance of casting Frostbolt at the opponent when it hits. Lasts 30 minutes.
http://db.vanillagaming.org/?item=3829
Boss Fight Rotation for Paladins
In order to keep your mana up to maintain a near constant Cleanse spam, all three ranks of Judgement of Wisdom should be applied to the boss with each Paladin casting Seal of the Crusader as well to gain 40% melee haste while auto-attacking. This will allow your raid's Paladins to successfully regenerate enough mana in order to maintain the Cleanse spam for the duration of the fight and therefore allow your raid to survive to the end.
Seal of the Crusader
Rank 6
160 mana
Instant
Fills the Paladin with the spirit of a crusader for 30 sec, granting 306 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time.
http://db.vanillagaming.org/?spell=20308
Seal of Wisdom
Rank 3

200 mana
Instant
Unleashing this Seal's energy will judge an enemy for 10 sec, granting attacks and spells used against the judged enemy a chance to restore 59 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
http://db.vanillagaming.org/?spell=20357
Seal of Wisdom
Rank 2

170 mana
Instant
Unleashing this Seal's energy will judge an enemy for 10 sec, granting attacks and spells used against the judged enemy a chance to restore 46 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
http://db.vanillagaming.org/?spell=20356
Seal of Wisdom
Rank 1

135 mana
Instant
Unleashing this Seal's energy will judge an enemy for 10 sec, granting attacks and spells used against the judged enemy a chance to restore 33 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
http://db.vanillagaming.org/?spell=20166
Cleanse
8% of base mana
30 yd range
Instant
Cleanses a friendly target, removing 1 poison effect, 1 disease effect, and 1 magic effect.
http://db.vanillagaming.org/?spell=4987
Viscidus
RaceOoze (Aberration)
Level?? Boss
Health962,000
Wealth70
Reaction
LocationTemple of Ahn'Qiraj
StatusKillable
Temple of Ahn'Qiraj

Os x dmg terminal permissoin denied. The Prophet Skeram
Silithid Royalty
Battleguard Sartura
Fankriss the Unyielding
Viscidus
Princess Huhuran
Twin Emperors
Ouro
C'Thun

(lore)
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NPCs

Caelestrasz
Arygos
Merithra
Kandrostrasz
Andorgos
Vethsera

Loot

Viscidus is an optional boss in the Temple of Ahn'Qiraj, a giant slime that can be accessed after the death of Fankriss the Unyielding. This boss requires a high Nature Resistance as it uses AoE poison bolts which have direct damage along with DoTs. He resets if taken outside his room, much like the bosses in Zul'Gurub. If you are about to wipe, run outside the room and you may be able to save your life.

  • 1Abilities
  • 2Strategy

Abilities

Viscidus

  • Melees for around 1000 on a NR-geared tank. Hits very fast at first, but progressively slows down.
  • Takes 50% reduced damage from all attacks.
  • Poison Shock: AoE Nature attack for ~1200 Nature damage every 10 seconds or so. Poison Shock has a radius of 15 yards, so be very careful to stay away when not trying to shatter him once frozen.
  • Poison Volley: AoE spell cast every 10 seconds that hits for ~1500 resistible Nature damage on hit and will apply a dispellable DoT that does ~500 Nature damage every 2 second for 10 seconds. Similar to Lord Kri and Princess Huhuran. This volley ignores LoS and has a range of 100 yards, therefore it is very difficult to avoid it. Nature Resist gear can greatly mitigate the direct damage, but the DoT is unresistable and therefore highly lethal. Poison curing must be set up for the raid so that no one is hit by more than one tick of the DoT.
  • Toxin Clouds: These are spewed out every 30–40 seconds. The cloud hits anyone inside it with ~1500 unresistable damage every 2 seconds and slows movement speed by 40%. Similar to Lord Kri's death cloud. A single bolt will predate the Toxin Cloud (it is the only time Viscidus spits on a single target), so move away asap from the landing point of that single bolt. The clouds look fairly small, but their damage radius is larger than their graphic so beware!

The Three Frost Stages

Viscidus must be slowed by Frost attacks in order to defeat him. Frostbolt, Frost Shock, Icy Touch, Frost Strike, and Howling Blast count towards this objective. The strength of the Frost attack doesn't matter, only the number of hits, so use the fastest Frost abilities possible. Frost attacks are required, but other attacks too, freezing is faster if more people are attacking it.

  • 'Viscidus begins to slow.' - Movement and attack speed reduced by 15%. This phase begins after 10 frost abilities were used against the boss.
  • 'Viscidus is freezing up.' - Movement and attack speed reduced by 30%. This phase begins after 15 frost abilities were used against the boss.
  • 'Viscidus is frozen solid.' - Movement and attacks cease completely. At this point the raid must switch to melee attacks to shatter him. This phase begins after 20 frost abilities were used against the boss.

The Three Melee Stages

Once Viscidus is frozen he must be shattered. This needs to happen very quickly or he will thaw out and continue attacking the raid. Melee attacks are required. Everyone, including melee and ranged characters, should run up and hit him. Viscidus only explodes when enough hits have been dealt (after 30).

  • 'Viscidus begins to crack.' - Continue melee attacks.
  • 'Viscidus looks ready to shatter.' - Continue melee attacks.
  • 'Viscidus explodes.' - Viscidus shatters into multiple small 'Globs of Viscidus' in a circle around the room. These Globs will begin to move towards the center of the room, slow at first, but continuously and steadily gathering speed. Once they reach the center, Viscidus will be reformed.

Globs of Viscidus

  • Every time Viscidus is shattered, he splits into 1-20 Globs of Viscidus - each one representing 5% of his total HP. If he is below 5% when shattered, he will die. Each glob takes 10-15k damage to kill.
  • Globs must be assist trained to death, as DPSing one has no effect unless it is killed. Globs cannot be slowed or stunned so you must DPS fast and hard.

Transition Aggro

  • Viscidus has a nasty tendency to aggro someone right as he reforms and run off after them. Since he is not chilled at all at this point, and he is untauntable, it is very difficult for the MT to catch up and get him back. Unless he is picked up and tanked very quickly, he will likely run around killing healers until the raid wipes. There are various theories as to what makes this happen, but it sometimes seems as mysterious as Onyxia's Deep Breath.
  1. Some people say that DPSing blobs without killing them (especially with AoEs and Multishot) causes transition aggro. This seems rather unlikely, as healers get transition aggro as often as DPSers.
  2. Some people say that players standing too far away from Viscidus will pull aggro. In any case, it is not a good idea to run out of the room too early after a transition; if he aggroes someone out of the room he will instantly reset to 100%.
  3. Some people say that Viscidus has a limited-radius aggro wipe, or an aggro wipe on a limited number of the closest players, and that the players standing further away from him should not do any healing or curing for 5 seconds during each transition.

Strategy

Ideally, all raid should drink a NR potion 2 minutes before starting, so the cooldown fades. Then, refresh NR potion on every chance. Aim for enough dps to kill your assigned Glob, and then balance stamina with NR equipment. Low stats due to wearing green NR armor may not be the best to stand NR damage. If your raid uses CT_RaidAssist, the raid leader can check the NR resistance, and the number of NR potions on each member. Once you master the encounter, you may try drinking a pot only when you are low on hp.

Beware of the single bolt: it announces the landing point of a toxin cloud, which drains health real fast. There is an addon called Viscidus Raid Warning to whisper people suffering Toxin Cloud.

Viscidus is vulnerable to Frost (spells/abilities and Frost damage), therefore mages are at a premium for this fight. Warlocks equipped with a Frost damage wand, i.e. [Wand of Biting Cold] (usually 1.5 sec) will be nearly as effective as a mage (1 sec casting on rank 1 frostbolt with improved frostbolt still faces the 1.5 sec global cooldown).

The raid is required to get as many frost attacks into Viscidus as possible so that he will go through his several emotes and freeze. After he is frozen, a number of melee attacks must be done to shatter him into 20 or so small blobs. The raid must then kill these blobs in order to reduce Viscidus' health.

Frost Dmg Weapons For Viscidus In Wow

The triggering for his normal state into frozen seems to be a hitcounter of ~200 Frost based attacks/spells/abilities.

The triggering for him to shatter once frozen seems to be a hitcounter of ~75 (in 1.12) melee hits, regardless of damage.

All stages have a 15 second time-limit, so if you fail to reach the next stage after that he reverts to his previous one. Time is of the essence. Once people start dying, the fight goes down hill. Killing Viscidus should take around 4 freezing phases to accomplish. Therefore, longevity is the key along with poison cleansing abilities. Mages and Druids are key to this encounter. Shamans make the fight relatively easier for the Horde because of the Poison Cleansing Totems. There might be changes in 1.11 or future patches allowing weapons with +X-Y frost damage to count as (part of) the number of attacks needed. This would mean that Hurricane and other weapons would be very useful.

Melee positioning

Most guilds keep their melee players away from Viscidus so that they don't take poison damage. They have to stay at least 100 yards away to avoid damage. This can be accomplished either by standing on the staircase outside Viscidus' room or by standing inside Viscidus' room far off to one side. The difficulty with this strat is that meleers will take one or two poison volleys while running in and out, and someone has to be in range to depoison them. However, with proper depoisoning, meleers takes much less damage and may not even need to wear full NR.

The alternative is to have high-NR melee players in melee range of Viscidus, DPSing him at all times. This does a minimal amount of damage to Viscidus, but it does hurt him a bit. The advantage is that, with players moving around less, it is far easier to keep in range of shaman totems and of your Druids for depoison. The tradeoff is that you take more direct Poison damage (which is resistible), but hopefully you take less DoT damage (not resistible). You can also make use of [Frost Oil] to help freeze Viscidus.

High-level/solo strategy

After the post-5.1 hotfix --'Viscidus now remains frozen for 30 seconds (was 15), and it takes 30 hits to shatter Viscidus (was 50).'[1]—it is possible to relatively easily solo Viscidius. Solo players need to be able to land a quick succession of frost abilities and melee swings. Any wand that has frost-based damage, or a weapon with the Enchant Weapon - Elemental Force enchant will fulfill the former category. A [Barov Peasant Caller] or a [Barov Servant Caller] are trinkets that supply several guardians that attack with melee swings quick enough to shatter Visc.

Work through Visc's ~2 million health first without shattering it in the freeze phase. Once it's below 5% total health, switch to frost abilities and get it to freeze. Once it's frozen, switch to melee swings and use the peasant caller.

Demigod or even old God?

This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

Chemist Fuely suggests that oozes may be connected to the Old Gods, and that an Old(or Demi) god could be Viscidus. Nonetheless, it's currently the most powerful ooze ever known.

Loot

Tier 2.5 set pieces
Viscidus non-set loot
  • This boss drops one [Qiraji Lord's Insignia].

First 5 Viscidus Kills

  • Death and Taxes. Shattered Hand Alliance http://www.dtguilds.com[dead link]
  • Immortality. Skullcrusher Alliance http://immortalityguild.com
  • Nihilum. Magtheridon-EU Horde http://www.nihilum.co.uk[dead link]
  • Millenium. Archimonde-FR Alliance http://www.millenium-guilde.org[dead link]
  • Impervious. Stormreaver Alliance http://www.impervious-guild.com[dead link]

Notes

  • There's an unused Legion id.[2]

Patch changes

  • Patch 5.1.0 (2012-11-27):
    • Viscidus now takes fewer hits to freeze and shatter.
    • Now drops Viscidus Globule.
  • Patch 1.9.0 (2006-01-03): Added.

References

  1. ^Patch 5.1 Hotfixes. Retrieved on 2012-12-01.
  2. ^Wowhead

External links

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