First off, Yasuo passive has two parts, both of which would be fine as a passive on their own if you ask me, maybe tweaked a tad to stand alone, but all in all solid, sort of.
Part 1 - The Shield: For one thing, since Yasuo is an assassin, and assassins are SUPPOSED to be high risk champions, why is Yasuo given a big shield that recharges WHEN HE WALKS? I don't recall the specific post but I do remember Rioters discussing how assassins aren't given the same sort of sustainability as bruisers because it wouldn't be fair if a guy could dive in, blow up your back line, and then waltz out because he has a good amount of survivability. Zed has shadows, Kha has E reset and Talon has his ult, but those can all be misplayed, or nullified with a silence or something. I don't know how the guy works specifically, but I see that he can pretty much dash infinitely as it is, so why does he need a shield that goes up to 650 in the later game? It's not that big of a deal in lane, but when late game rolls around it becomes another story.
Part 2 - Doubled Crit Chance: Really now? Once you get 2 crit items (one of which being Infinity Edge 99% of the time) the guy crits on EVERY SINGLE HIT. Sure, they reduced his crit damage though, so it has to be balanced out, right? Not really, the guy is still hitting you with 220% damage on every single autoattack AND his Q AND STATIKK SHIV if it's built. That's kind of a lot of damage.
This is just the passive alone, the fact that the guy can dash so much, has no mana or energy to keep him from spamming every ability, and is able to block 'projectiles' (some of the things that wall blocks should in no way be considered projectiles in my opinion) just gives this champ too strong of a kit to me. Just my thoughts.
How Much Dmg Does Yassuo Take With Shield Update
This article or section is incomplete. You can help SmashWiki by expanding or finishing it. The editor who added this tag elaborates: Needs Ultimate data |
Shield damage is an effect that certain attacks in the Super Smash Bros. games have. While they are mostly normal attacks, they deal bonus damage when their hitboxes connect with a shield. For example, Donkey Kong's Headbutt will do more damage to an opponent's shield than his forward smash since its hitbox has shield damage, despite his forward smash containing a much more damaging hitbox. The Fan and Marth's Shield Breaker are the most well-known examples of attacks that do significant shield damage. Quite a few attacks deal extra shield damage, but most such attacks do not have a high value for it. There is a small minority of attacks that have the opposite effect: they deal less damage to shields than characters. This appears to only be present in Smash 64 and Ultimate, though it's likely that the effect exists in the other three games and is simply not used by anything. Bonus shield damage is generally fixed; it is not increased by charging a smash attack, nor does it decrease when an attack is stale. Attacks listed below contain attacks with shield damage. Unless stated otherwise, the entire attack has the effect. List of shield damage attacks in Smash 64[edit]This article or section is incomplete. You can help SmashWiki by expanding or finishing it. The editor who added this tag elaborates: Still missing most items, NPCs, stages |
Attack | Value |
---|
All characters but Link | Floor attacks | 1 | Mario | Dash attack | 1 | Back throw (collision) | Fireball | Luigi | Back throw (collision) | 1 | Fireball | Yoshi | Egg Throw | 6 | Yoshi Bomb (stars) | -3 | Donkey Kong | Dash attack | 1 | Forward smash | Up smash | 4 | Forward air (non-meteor) | 1 | Giant Punch (not fully charged) | 2 | Giant Punch (fully charged) | 12 | Spinning Kong (each hit) | 1 | Hand Slap | -4 | Link | Boomerang | 1 | Samus | Dash attack | 1 | Up smash (each hit) | Screw Attack (each hit) | 3 | Kirby* | Dash attack | 1 | Forward smash | Falcon Punch | 0 | Final Cutter (wave) | 1 | Fox | Dash attack | 1 | Back throw (hit 1) | Fire Fox | 5 | Pikachu | Thunder Jolt | 1 | Thunder (bolt) | Thunder (connected blast) | 2 | Jigglypuff | Dash attack | 1 | Forward smash | Pound | 20 | Captain Falcon | Dash attack | 1 | Falcon Punch (air) | 4 | Falcon Kick (clean) | Falcon Kick (late) | 2 | Ness | Dash attack | 1 | Forward air (clean) | Forward throw (hit 1) | Back throw (hit 1) | PK Fire | PK Thunder (projectile) | Fan | Neutral swing | 10 | Tilt swing | 20 | Dash swing | 40 | Smash swing | 100 | Home-Run Bat | Neutral swing | 2 | Tilt swing | 4 | Smash swing | -9 |
* Copy abilities not mentioned are the same as their originals. List of shield damage attacks in Melee[edit]This article or section is incomplete. You can help SmashWiki by expanding or finishing it. The editor who added this tag elaborates: Missing most items and Hands |
Attack | Value |
---|
Most characters* | Edge attack | 1 | Floor attack | Mario | Dash attack | 1 | Cape | 4 | Luigi | Forward smash | 5 | Green Missile | 4 | Taunt | 1 | Dr. Mario | Dash attack | 1 | Super Sheet | 4 | Peach | Up smash | 4 | Toad | 5 | Peach Bomber (regular) | 3 | Peach Bomber (smash) | 5 | Bowser | Dash attack | 1 | Whirling Fortress (hit 1) | 3 | Bowser Bomb | 5 | Yoshi | Egg Throw | 3 | Yoshi Bomb (drop) | 10 | Yoshi Bomb (stars) | 3 | Donkey Kong | Dash attack | 1 | Up smash | 4 | Down smash | 1 | Forward smash | Forward air (arms) | Giant Punch (not fully charged) | 2 | Headbutt | 30 | Spinning Kong (each hit) | 1 | Hand Slap (each hit) | Link | Forward throw (hit 1) | 1 | Back throw (hit 1) | Down throw (hit 1) | Young Link | Forward throw (hit 1) | 1 | Back throw (hit 1) | Down throw (hit 1) | Sheik | Dash attack | 1 | Up smash (hit 1) | 4 | Ganondorf | Dash attack | 1 | Gerudo Dragon | 2 | Wizard's Foot (not the landing) | 10 | Samus | Charge Shot (fully charged) | 1 | Super Missile | 2 | Screw Attack (each hit) | 3 | Bomb (each hit) | Kirby** | Shield Breaker (not fully charged) | 16 | Shield Breaker (fully charged) | 30 | Flare Blade (not fully charged) | 16 | Flare Blade (fully charged) | 30 | Fox | Dash attack | 1 | Forward throw (hit 1) | Fire Fox (launch) | 5 | Falco | Dash attack | 1 | Forward throw (hit 1) | Fire Bird | 5 | Pikachu | Forward throw (hits 1-4) | 1 | Up throw (hit 1) | 1 | Down throw (hit 1) | Skull Bash | 4 | Quick Attack (each hit) | 5 | Thunder (connected blast) | 2 | Jigglypuff | Forward throw (hit 1) | 1 | Pound | 20 | Pichu | Forward throw (hits 1-4) | 1 | Up throw (hit 1) | 1 | Down throw (hit 1) | Skull Bash | 4 | Thunder (connected blast) | 2 | Mewtwo | Dash attack | 1 | Shadow Ball (fully charged) | Captain Falcon | Dash attack | 1 | Raptor Boost | 2 | Ness | Dash attack (all but tip of clean hit) | 1 | Forward air (each hit) | Ice Climbers | Forward throw (hit 1) | 1 | Up throw (hit 1) | Marth | Shield Breaker (not fully charged tip) | 38 | Shield Breaker (not fully charged blade) | 30 | Shield Breaker (fully charged) | 60 | Dancing Blade (second hit low, third hit, fouth hit high, fourth hit low tip) | 1 | Dancing Blade (fourth hit side) | 2 | Roy | Flare Blade (not fully charged) | 1 | Flare Blade (fully charged) | 30 | Double-Edge Dance (second hit low, third hit, fouth hit high, fourth hit low tip) | 1 | Double-Edge Dance (fourth hit side) | 2 | Mr. Game & Watch | Dash attack | 1 | Judge (#3) | 20 | Beam Sword | Neutral swing | 2 | Tilt swing | 4 | Smash swing | 6 | Fan | Neutral swing | 10 | Tilt swing | 20 | Dash swing | 40 | Smash swing | 100 | Home-Run Bat | Neutral swing | 2 | Tilt swing | 4 | Smash swing | 119 | Lip's Stick | Neutral swing | 2 | Tilt swing | 4 | Smash swing | 6 | Mr. Saturn | Thrown | 21 | Giga Bowser | Dash attack (hit 1) | 1 | Whirling Fortress (hit 1) | 3 | Bowser Bomb | 28 |
*Yoshi's and Pikachu's edge attacks do not do shield damage. Dmg dental-material gesellschaft gmbh inc. **Copy abilities not mentioned are the same as their originals. List of shield damage attacks in Brawl[edit]This article or section is incomplete. You can help SmashWiki by expanding or finishing it. |
Attack | Value |
---|
Most characters* | Edge attack | 1 | Floor attack | Mario | Dash attack | 1 | Cape | 4 | Luigi | Forward smash | 5 | Peach | Up smash | 4 | Peach Bomber | 6** | Bowser | Dash attack | 1 | Whirling Fortress (hit 1) | 3 | Bowser Bomb (drop and landing) | 5 | Giga Bowser | Neutral attack | 5 | Forward tilt (angled side) | 15 | Up tilt | Down tilt (hit 1) | 10 | Down tilt (hit 2) | 5 | Dash attack (hit 1) | 10 | Dash attack (hit 2) | 3 | Up smash | 20 | Down smash (last hit) | 15 | Forward smash | 20 | Neutral air | Forward air | Back air | Up air | Whirling Fortress (hit 1) | 3 | Bowser Bomb (drop and landing) | 5 | Yoshi | Egg Throw (both hits) | 5 | Yoshi Bomb (drop) | 10 | Yoshi Bomb (stars) | 6 | Super Dragon (ram) | Super Dragon (fire breath, fireball) | 10 | Donkey Kong | Dash attack | 1 | Up smash | 4 | Down smash | 1 | Side smash | Forward air (arms) | Giant Punch (not fully charged) | 2 | Headbutt | 30 | Spinning Kong (ground hit 1, all air hits) | 1 | Hand Slap | Diddy Kong | Forward smash (second hit) | 3 | Link | Clawshot (used in air) | 1 | Forward throw (hit 1) | Back throw (hit 1) | Down throw (hit 1) | Toon Link | Hookshot (used in air) | 1 | Forward throw (hit 1) | Back throw (hit 1) | Down throw (hit 1) | Sheik | Dash attack | 1 | Up smash (sweetspotted) | 4 | Jigglypuff | Forward throw (hit 1) | 1 | Pound | 20 | Marth | Shield Breaker (not fully charged) | 42 | Shield Breaker (fully charged) | 40 | Dancing Blade (second hit low, third hit, fouth hit high, some of fourth hit low) | 1 | Dancing Blade (fourth hit side) | 5 | Ike | Forward tilt | 1 | Eruption (uncharged) | Eruption (fully charged) | 30 | Mr. Game & Watch | Dash attack | 1 | Judge (#3) | 25 | Beam Sword | Neutral swing | 2 | Tilt swing | 4 | Smash swing | 6 | Fan | Neutral swing | 10 | Tilt swing | 20 | Dash swing | 40 | Smash swing | 100 | Home-Run Bat | Neutral swing | 2 | Tilt swing | 6 | Smash swing | 20 | Lip's Stick | Neutral swing | 2 | Tilt swing | 4 | Smash swing | 6 | Mr. Saturn | Thrown | 42 | Screw Attack | 3 | Star Rod | Neutral swing | 2 | Tilt swing | 4 | Smash swing | 6 |
* Yoshi's edge attacks do not do shield damage. ** Despite dealing shield damage, Peach Bomber can not activate on shields, rendering the shield damage meaningless. List of shield damage attacks in Smash 4[edit]This article or section is incomplete. You can help SmashWiki by expanding or finishing it. The editor who added this tag elaborates: There are many moves. Those are just the confirmed ones. |
Note that all shield damage, as with normal damage, is multiplied by 1.19 when connecting with a shield. Attack | Value |
---|
All characters | Edge attack | 1 | Most characters* | Floor attack | 8 | Mario | Dash attack | 1 | Cape | 4 | Shocking Cape | 6 | Gust Cape | 2 | Luigi | Green Missile (including both custom variants) | 4 | Forward smash | 5 | Peach | Up smash (all hitboxes) | 4 | Toad (all hits) | 1 | Sleepy Toad | Grumpy Toad (all hits) | Peach Bomber (including both custom variants) | 6 | Bowser | Dash attack | 1 | Flying Slam falling hitbox | Dash Slam falling hitbox | Whirling Fortress (aerial hit 1) | 3 | Bowser Bomb | 5 (second grounded hit) | 5 (landing hit) | 5 (aerial hit) | Yoshi | Heavy Egg Roll | 5 | Yoshi Bomb | 10 (second grounded hit) | 6 (stars) | 10 (aerial hit) | Star Bomb | 10 (descending hitbox) | 6 (stars) | Crushing Bomb | 10 (descending hitbox) | Donkey Kong | Dash attack | 1 | Hand Slap (including both custom variants) | Forward smash | Up smash | 4 | Down smash | 1 (clean hit) | Headbutt (including both custom variants) | 25 | Spinning Kong | 1 (first hit, grounded) | 1 (all hits, aerial) | Little Mac | Forward smash (angled down) | 4 | Zelda | Nayru's Rejection (hit 2) | 4 | Phantom Breaker (uncharged) | 10 | Phantom Breaker (partly charged) | 15 | Phantom Breaker (fully charged) | 10 (hit 1) | 20 (hit 2) | Sheik | Dash attack | 1 | All throws (hit 1, collateral) | Penetrating Needles | 6 (clean) | 4 (late) | Ganondorf | Dash attack | 1 | Up tilt | 20 | Warlock Blade | 20 (hilt) | 50 (tipper) | Flame Chain | 1 (final hit) | Wizard's Foot (including both custom variants) | 4 (ground) | 10 (air) | Toon Link | Forward throw and down throw | 1 (hit 1, collateral) | Grab aerial | 1 | Samus | Grab aerial | 1 | Charge Shot (including both custom variants) | 3 (full charge) | Missile (including both custom variants) | 1 (homing) 5 (super) | Screw Attack | 3 (all hits, ground and air) | Screw Rush | Zero Suit Samus | Grab aerial | 1 | Pit | Upperdash Arm | 10 | Interception Arm | Quickdash Arm | 4 | Palutena | Dash attack | 3 (clean) | Forward tilt | 1 (all hits) | Up tilt | Down tilt | 1 | Forward smash | Neutral aerial | 1 (loop hits) | 3 (final hit) | Forward aerial | 3 | Back aerial | Reflect Barrier | 1 (collateral) | Meta Knight | Neutral attack | 1 (loop hits) | King Dedede | Dash attack | 3 | Forward smash | 4 (clean hit) | Super Dedede Jump | 3 (descending hit) | Falco | Reflector | 5 | Jigglypuff | Pound | 20 | Ness | Dash attack | 1 (each hit) | Forward aerial | Marth and Lucina | Shield Breaker | 25 (not fully charged) | 50 (fully charged) | Mr. Game & Watch | Dash attack | 1 | Judge (#3) | 25 | Villager | Timber | 6 (any hit) | Shulk | Back Slash (including both custom variants) | 7 (startup and descending hit) | 10 (landing hit) | Mega Man | Neutral attack | 1 (Mega Buster only) | Neutral aerial | Dash attack | 1 | Ryu | Dash attack | 2 | Collarbone Breaker (Forward tilt) | 8 (first hit) | 20 (second hit) | Down throw | 50 (first hit) | Forward aerial | 15 (sourspot) | Focus Attack | 15 (uncharged) | 22 (partially charged) | 30 (fully charged**) | Cloud | Dash attack | 1 | Mii Gunner | Gunner Missile | 1 (homing missile) | 5 (super missile) | Bomb Drop | 6 (drop) | 6 (explosion) | Mii Brawler | Dash attack | 1 | Ultimate Uppercut | 3 (fully charged, clean hit) | Burning Dropkick | 6 (clean hit) | Feint Jump | 5 | Home-Run Bat | Smash swing | 20 |
* Bowser Jr.'s back floor attack and all of Sonic's floor attacks deal 10. ** A fully charged Focus Attack is unblockable, making the shield damage inapplicable. List of shield damage attacks in Ultimate[edit]This article or section is incomplete. You can help SmashWiki by expanding or finishing it. |
Character(s) | Attack | Value |
---|
All characters | Edge attack | 1 | Most characters* | Floor attack | 8 | Bayonetta | Down smash (hit 1) | 5 | Bowser | Dash attack | 1 | Flying Slam (descending) | 1 | Bowser Bomb (descending & landing) | 5 | Bowser Jr. | Clown Cannon | 8 | Captain Falcon | Dash attack | 1 | Raptor Boost | 4 (ground) | 2 (air) | Charizard | Dash attack | 1 | Chrom | Flare Blade (fully charged) | 30 | Double Edge Dance | 1 (hit 3, all angles) | 1 (hit 4 high) | 5 (hit 4 unangled) | 1 (hit 4 low, all hits) | Cloud | Dash attack | 1 | Blade Beam | -4 (clean ground) | -3 (late ground) | -3.2 (clean air) | -2.4 (late air) | Corrin | Forward throw | 1 (hit 1) | Back throw | 1 (hit 1) | Up throw | 1 (hit 1) | Down throw | 1 (hit 1) | Dragon Fang Shot | 3 (shot) | 3 (bite) | Daisy | Up smash | 4 (all hitboxes) | Daisy Bomber | 6 | Toad | 2 (spores, all hits) | Dark Pit | Silver Bow | -2.2 | Electroshock Arm | 10 | Dark Samus | Grab aerial | 1 | Charge Shot | -2.5 (uncharged) | -7 (fully charged) | Screw Attack | 3 (loop hits) | Bomb | 6 (all hitboxes) | Missile | 1 (homing) | 5 (super) | Donkey Kong | Dash attack | 1 | Forward smash | 1 | Up smash | 4 | Down smash | 1 (all hitboxes) | Headbutt | 25 | Spinning Kong | 1 (ground hit 1) | 1 (air all hits) | Hand Slap | 1 (ground) | Dr. Mario | Dash attack | 1 | Megavitamin | -2.5 (clean) | -2 (late) | Super Sheet | 4 | Duck Hunt | Dash attack | 1 | Down tilt | 1 | Trick Shot | -1 (can) | -5 (explosion) | Clay Shooting | -1 (disc) | -1.3 (shot 1) | -1.5 (shot 2 onward) | Falco | Reflector | 5 | Fox | Fire Fox | 5 | Ganondorf | Dash attack | 1 | Up tilt | 20 (all hitboxes) | Wizard's Foot | 4 (ground) | 10 (air) | Greninja | Dash attack | 1 | Substitute | 5 (all angles) | Water Shuriken | -1.5 (uncharged) | -5.5 (high charge) | -4.5 (full charge final hit) | Ice Climbers | Belay | 5 (Nana) | Ike | Forward tilt | 1 | Eruption | 1 (uncharged) | 30 (fully charged) | Incineroar | Down smash | 6 | Alolan Whip | 1 (failure) | 1 (shoulder-up) | 2 (lariat) | Inkling | Dash attack | 1 | Forward throw | 1 (hit 1) | Up throw | 1 (hit 1) | Isabelle | Forward aerial | -3.5 (clean) | -2 (mid) | -1 (late) | Back aerial | -4.5 (clean) | -2.5 (mid) | -1.5 (late) | Ivysaur | Dash attack | 3 (clean) | 2 (late) | Forward throw | 1 (hit 1) | Up throw | 1 (hit 1) | Bullet Seed | 1 (initial hit) | Razor Leaf | -4 (clean) | -3 (mid) | -2 (late) | Jigglypuff | Pound | 20 | Joker | Grappling Hook | 1 (air) | Gun | -2 (clean) | -1 (mid) | Gun Special | -3 (clean) | -1 (late) | Ken | Dash attack | 2 | Forward aerial | 15 | Down throw | 50 (hit 1) | Focus Attack | 15 (uncharged) | 22 (half charged) | Inazuma Kick | 5 (command input hit 2) | Oosoto Mawashi Geri | -5 | King Dedede | Dash attack | 3 | Forward smash | 4 (all hitboxes) | Super Dedede Jump | 3 (descending) | 3 (landing shockwave) | Gordo Throw | -7 (clean) | -6.2 (mid) | -5.5 (late) | -4.7 (very late) | King K. Rool | Dash attack | 1 | Down smash | 10 | Gut Check | 1 (counterattack) | Crownerang | -4.5 (clean) | -3.5 (late) | Link | Boomerang | -4 (clean) | -3 (late) | -1.5 (return) | Little Mac | Forward smash | 4 | Lucario | Aura Sphere | -2.3 (uncharged) | -4 (fully charged) | Lucas | Dash attack | 1 | Down smash | -10 (hit 1) | -8 (hit 2) | -6 (hit 3) | Lucina | Shieldbreaker | 25 (uncharged) | 50 (fully charged) | Dancing Blade | 1 (hit 3 all angles) | 1 (hit 4 high) | 5 (hit 4 unangled) | 1 (hit 4 low all hits) | Luigi | Forward smash | 5 | Green Missile | 4 (regular) | 4 (misfire) | Fireball | -3 (clean) | -2.5 (late) | Mario | Dash attack | 1 | Cape | 4 | Fireball | -2.5 (clean) | -2 (late) | Marth | Shieldbreaker | 25 (uncharged) | 50 (fully charged) | Dancing Blade | 1 (hit 3 all angles) | 1 (hit 4 high) | 5 (hit 4 unangled) | 1 (hit 4 low all hits) | Mega Man | Dash attack | 1 (all hits) | Crash Bomber | 1 (multi-hits) | Mega Buster shots | -1 | Mewtwo | Dash attack | 1 (all hitboxes) | Shadow Ball | -4 | Mii Brawler | Dash attack | 1 | Burning Dropkick | 6 | Feint Jump | 5 (input kick) | Shot Put | 5 (clean) | Mii Gunner | Charge Blast | -2 (uncharged) | -6.5 (fully charged) | Flame Pillar | -1 (projectile) | -1.1 (pillar sourspot) | -1.4 (pillar sweetspot) | Grenade Launcher | -3.3 (explosion) | Gunner Missile | -4.3 (homing) | -9.5 (super) | Bomb Drop | 1 (projectile) | Mii Swordfighter | Chakram | -4 | Gale Strike | -5.5 (clean) | -5 (mid) | -4.5 (late) | Mr. Game & Watch | Dash attack | 1 | Judge | 25 (number 3) | Chef | -1 (food) | Ness | Dash attack | 1 (all hits) | Forward aerial | 1 (all hits) | Pac-Man | Dash attack | 1 (final hit) | Fire Hydrant | -2.3 (falling) | -3.3 (flying) | Palutena | Dash attack | 3 | Forward tilt | 1 (all hitboxes) | Up tilt | 1 (all hitboxes) | Down tilt | 1 (all hitboxes) | Forward smash | 1 | Neutral aerial | 1 (loop hits) | 3 (final hit) | Forward aerial | 3 | Back aerial | 3 (sweetspot) | Autoreticle | -1.7 | Explosive flame | -2.7 (final hit) | Peach | Up smash | 4 (all hitboxes) | Peach Bomber | 6 | Toad | 2 (spores, all hits) | Pichu | Thunder | 2 (discharge) | 1 (bolt) | Thunder Jolt | -4.5 (airborne) | -3 (ground clean) | -2.5 (ground mid) | -2 (ground late) | Pikachu | Forward throw | 1 (loop hits) | Up throw | 1 (hit 1) | Down throw | 1 (hit 1) | Quick Attack | 5 (both hits) | Thunder | 2 (discharge) | 1 (bolt) | Thunder Jolt | -1.9 (airborne) | -2.5 (ground clean) | -2 (ground mid) | -1.5 (ground late) | -1 (ground very late) | Piranha Plant | Dash attack | 1 | Pit | Palutena's Bow | -1.6 | Upperdash Arm | 10 | R.O.B. | Robo Beam | -2.2 (uncharged) | -3.7 (fully charged) | Richter | Axe | 8 | Cross | -3 (forward) | -2.5 (return) | Ridley | Plasma Breath | 3 | Skewer | -37 (sweetspot) | Rosalina & Luma | Luma Shot | -2.5 | Star Bits | -1.5 | Roy | Flare Blade (fully charged) | 30 | Double Edge Dance | 1 (hit 3, all angles) | 1 (hit 4 high) | 5 (hit 4 unangled) | 1 (hit 4 low, all hits) | Ryu | Dash attack | 2 | Forward tilt | 8 (hit 1) | 20 (hit 2) | Forward aerial | 15 | Down throw | 50 (hit 1) | Focus Attack | 15 (uncharged) | 22 (half charged) | Samus | Grab aerial | 1 | Charge Shot | -2.5 (uncharged) | -7 (fully charged) | Screw Attack | 3 (loop hits) | Bomb | 6 (all hitboxes) | Missile | 1 (homing) | 5 (super) | Sheik | Dash attack | 1 | Forward throw | 1 (hit 1) | Back throw | 1 (hit 1) | Up throw | 1 (hit 1) | Down throw | 1 (hit 1) | Shulk | Back Slash | 7 (descending, all hitboxes) | 10 (landing, all hitboxes) | Simon | Axe | 8 | Cross | -3 (forward) | -2.5 (return) | Snake | Dash attack | 1 | Forward tilt | 3 (both hits) | Sonic | Homing Attack | 2 | Squirtle | Dash attack | 1 | Toon Link | Forward throw | 1 (hit 1) | Down throw | 1 (hit 1) | Boomerang | -4 (clean) | -2.5 (mid) | -1.5 (late) | Villager | Timber | 6 (axe) | 6 (tree falling) | Forward aerial | -3.5 (clean) | -2 (mid) | -1 (late) | Back aerial | -4.5 (clean) | -2.5 (mid) | -1.5 (late) | Lloid Rocket | -3.5 (clean projectile) | -2.5 (late projectile) | -6 (explosion) | Wii Fit Trainer | Sun Salutation | -2.5 (uncharged) | -5.3 (fully charged) | Wolf | Forward throw | 1 (hit 1) | Back throw | 1 (hit 1) | Up throw | 1 (hit 1) | Blaster | -4 (clean) | -3.5 (mid) | -3 (late) | Yoshi | Yoshi Bomb | 10 (descending) | Egg Throw | -3 (projectile and explosion | Young Link | Grab aerial | 1 | Boomerang | -5.5 (clean) | -3.5 (late) | -1 (return) | Fire Arrow | -2.5 (projectile) | Zelda | Phantom Slash | -1 (stage 1) | -1.5 (stage 2) | -2 (stage 3) | -2.5 (stage 4) | -3 (stage 5) |
* Bowser Jr.'s back floor attack and all of Sonic's floor attacks deal 10. See also[edit] |
How Much Dmg Does Yassuo Take With Shield Upper
- Unsure of how much health you have in Apex Legends? You will obtain anywhere from 50 to 100 shield points depending on what type of armor you pick up. Since headshots do extra damage.
- Dec 27, 2018 Thank you for all the views! 1,000,000 views was literally a life dream I've always wanted to accomplish since I was 11. That's a lot of damage! ╰( ・‿・)つ──☆.:・゚Join my Discord.
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How Much Dmg Does Yassuo Take With Shield Updates
Dec 29, 2013 Zed has shadows, Kha has E reset and Talon has his ult, but those can all be misplayed, or nullified with a silence or something. I don't know how the guy works specifically, but I see that he can pretty much dash infinitely as it is, so why does he need a shield that goes up to 650 in the later game? Mar 27, 2019 Up next Streamer Showdown #17 - LoL Edition (feat. Pokimane, Yassuo. Yassuo does the Magic Tricks Tyler1 dodged everything LoL Daily Moments Ep 564 - Duration: 10:30.
Jul 13, 2016 If Gideon has no loyalty counters on him, he’s put into his owner’s graveyard as a state-based action. (As long as he still has indestructible, the marked damage won’t cause him to be destroyed.) 6/22/2015: Say you activate Gideon’s third ability, then an. Yes because the commander’s damage is tied to the physical card. This is why I commander that is morphed does commander damage and not a clone of a commander. The designation 'Commander' is a property of the card itself, so it doesn't matter which face is currently up, the object it represents is your commander. Most notably, the damage Gideon, Battle-Forged deals to players also is commander damage and accumulates (together with the damage Kytheon does) towards the 21 commander damage win condition. Feb 13, 2020 Gideon's last ability doesn't change when a loyalty ability can be activated (compare Gideon with The Chain Veil). Also, as far as the game is concerned, 'this turn' and 'until end of turn' mean the same thing (C.R. Thus, the effect making Gideon a creature ends at the same time as the effect preventing damage to him. Gideon (/ ˈ ɡ ɪ d i ə n /) or Gedeon, also named Jerubbaal and Jerubbesheth, was a military leader, judge and prophet whose calling and victory over the Midianites are recounted in chapters 6 to 8 of the Book of Judges in the Hebrew Bible. Gideon was the son of Joash, from the Abiezrite clan in the tribe of Manasseh and lived in Ephra (Ophrah). Gideon commander deck.