Poe Can Explosive Arrow Dmg Be Reflected

PoeCurrencyBuyDate: Dec/15/17 00:30:41Views: 10815

The Raider focuses on preserving buffs, gaining Frenzy Charges, Onslaught, or Phasing by way of kills. She can specialize in certainly one of these buffs to boost its effect, considerably increasing her speed and evasion. Despite what the class icon shows, this class doesn't have any modifiers distinct to melee damage, so ranged attacks will receive these bonuses as well. In this post, we are going to share Path of exile 3.1 Ranger Raider Builds with Barrage, Blade Vortex, Charged Dash, Cyclone, Frost Blades, Molten Strike, Spectral Throw, SunderPoe Gems Skills for you personally!


NO.1 [Poe 3.1 Barrage] Windripper Raider Tornado Shot and Barrage

You can use low lvl CWDT Storm Call if you don't want to use OoS. Also IMHO Explosive Arrow will be a great skill for boss killing and a terrible skill for clearing, cause having to wait for the charges to go off sucks. So it makes sense to have Burning Arrow with Ignite Prolif combo to be used for clearing and Explosive Arrows for bosses. Honestly, I don't think there's any way to completely cancel the threat of reflect short of vaal pact + life leech, which in my experience isn't a very viable way to go with explosive arrow anyway. Dealing with reflect is more about playing smart than being able to completely eliminate the threat of it killing you. Feb 13, 2020 I can either 1) Continue with this anointment (capped chaos res); or 2) Anoint hardened scars (fortify, 48-60% chaos res depending on jewels). Which shoudl I go with? Leaning towards hardened scars because of the 20% flat less dmg. You can replace volatile dead by body swap. This way you can still replenish your energy shield and move via bodyswap at the cost of loosing some attack speed. Another option to move faster (which I used for a long time) is to replace Lioneye's Paws by some rare boots with more movement speed and use another way to apply curses, e.g. A cwdt setup or corrupted imlicits.


Pathfinder can achieve 1 Additional Projectile for Barrage with a lot of changes to the skill tree, But In This Build have found raider is a much smoother experience with frenzy charges and the fast gameplay it provides.
Updated Skill Trees And for Leech concerns it seems fine won't be able to leech shapers beam etc. For mana leech, This Build would recommend grabbing mana leech nodes (essence sap) just grab one or more if needed.
Pros:
+ Lots of fun
+ Can do every Boss in the game
+ MF Build
+ Movement speed and ailment/curse immunity make for smooth playstyle
+ Can tank sharper's beam with flasks up. lol
Cons:
- Expensive!
- Can't-do elemental reflect maps with -max mod // can do either fine on there own
- Int cap can be hard to reach // 159 required for level 21 wrath
- Life is a bit low without right gear
- Chimera is the hardest Guardian for this build // use a Seething Life flask of Staunching
Link: Read Detail Build
NO.2 [Poe 3.1 Blade Vortex] The Dancing Phantasm - Crit Cold BV/The Dancing Dervish/Perma phasing/Rampage

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I'm making Frost Prime my main and leveling up a lot of the mods requires for him so I really want to get it right at once. Getting everything from duration, power, armor, shield, efficiency, range, movespeed and all just right in an optimized setup.I've been trying to find some theorycrafting on this but I'm really struggling to do so. I posted on your last one I'll post here too.Frost is very versatile. And I really don't wanna mess up and get a max rank Blind Rage if what I need is a Rank 5 or 6 one.Pretty please with sugar on top, someone help out or at least point me in the right direction!:). So I'm trying again.Is there a theorycrafted, optimized Frost Prime build out there which works well in any given situation? Aoe frost mage spec.


This build revolves around the Ranger's Raider Ascendancy with its Onslaught/Phasing synergy making it pretty safe and using 'The Dancing Dervish' (TDD) in it's manifested form as statistics. Manifest Dancing Dervish provides you with Onslaught while you have Rampage which means you have 5 seconds of Phasing/Onslaught instead of the three you get through the Ascendancy.
Pros:
+ Rampage.
+ Fairly Cheap.
+ Fun to play with this build.
+ Perma Phasing while the Rampage is on.
+ The satisfying visual of a very lovely Cycloning Sword.
Cons:
- You lose defenses as you cannot wear a shield. You do have Perma Phasing and dodge chance through items because of it while the Rampage is active.
- If you fail to start a rampage, you are missing a lot of damage, defenses, and clear speed.
- Build only really starts at level 59 because you can just then equip TDD.
Link: Read Detail Build
NO.3 [Poe 3.1 Charged Dash] Charged Dash mayhem
This build based on the Raider Ascendancy due to the bonus of free Frenzy charges, more Frenzy charges gives us more AoE overlap & more attacks when charging. The main issue with Charged Dash is that Movement speed is both good & bad for the simple reason of it increases how quickly you cast Charged Dash. But will also lower the AoE effect for the skill, so I haven't pushed too much for high amounts of Movement speed just enough for it to not hinder the Skill.
Not much has changed overall, haven't got around to testing the new VP, so it's up to you if you decide to take it or not otherwise just enjoy the gameplay and new patch!
Pros:
- Skill effect looks amazing
- Does a surprising amount of damage
- Can clear with relative speed
- Cheap to start, scales well with gear
- Can be used as a league starter
- Easy enough to hit the 100% more multiplier on Charged Dash
Cons:
- Doesn't like open areas
- Does no damage if you miss
- Can be frustrating if played with high ping
- Time to learn how to use properly
- Bosses can be highly aggravating if you mess up
- Elemental Reflect will kill you if you fully charge
Link: Read Detail Build
NO.4 [Poe 3.1 Cyclone] Elemental Crit Cyclone Raider - Fast, fun, deadly!


VP as expected, Lycosidae is now more rare and Ruthless cannot be used with a cyclone. Nothing else in patch notes affects this build.
New and improved passive trees added, including leveling section. The old tree had five sockets and 182% life; the new one has four Sockets and 200% inc life. There are multiple sockets within 3 points each if you want more of them, there is also easy access to a few more life and resist nodes. The new tree does not include VP for now, but I've added an alternate version which does cover it.
For now, aura recommendation remains Wrath+HoI with the curse on hit assassin's mark until you can get the Blue Dream, at which point you should switch to blasphemy enfeeble with HoI and HoT.
Pros
+ It's not a projectile build
+ It's melee
+ Moves and clears fast
+ Crunchy ASMR Herald of Ice shatters
+ Dodge, freeze/chill and Enfeeble make for Strong defensive layers
+ Can do endgame bosses reliably with decent gear
+ Best in slot uniques and enchants are mostly cheap
+ Not expensive to get going but scales very well with investment
Cons
- It's not a projectile build
- It's melee
- Not the fastest boss killer and cyclone can get you in trouble if you're not careful
- As raider flasks are somewhat unreliable compared to Pathfinder
- Relatively low maximum life for a melee build, around 5-6k depending on item choices and gear level
- As the raider, damage and movement speed are heavily dependent on frenzy charges. Not a problem in combat but you will feel slow when backtracking with empty flasks and no fees.
Link: Read Detail Build
NO.5 [Poe 3.1 Frost Blades] Sidefx Frost Blades - FAST MAPPER, Can boss!
This build focuses on high attack speed to unleash a series of chaining projectiles with 86% cold pen, high crit chance and fantastic attack speed in an almost 360 radius around you, killing everything that dares come close.
The weapon range increases with each level of Frost Blades, so even if it is a melee skill, with proper positioning, you will be out of harms way most of the times you`re in a fight.
It is a full Elemental build at 100% raw conversion, dealing no physical damage, therefore physical reflect mods will not affect you.
Evident speed wise, while not competing with Vaal Spark (dead), it is faster than most builds out there and somewhat cheaper.
Just a 4-Link setup can get you up to T10 maps if you`re careful.
This is a Softcore build. If you want to play Hardcore, just make sure you pick more Life nodes rather than Damage nodes.
Pros:
+ Perma freeze most mobs - ESP BOSSES in 3.1 **
+ High DPS
+ AMAZING AoE
+ Super fast map clear
+ good Life Leech w/ out Old Vaal pact
Cons:
- Can be expensive, esp to min max
- glass cannon, You need to learn to position 100% hit move hit move, etc.
- can run into problems with the single target (bosses)
Link: Read Detail Build
NO.6 [Poe 3.1 Molten Strike] Frozen Lava - Frost Blades & Molten Strike Raider


With the nerf to Vaal Pact in 3.1, this build required a full change. Here it is. It now dual wields claws and uses a multi-purpose link.
Pros
+ Good clear speed
+ Good single target
+ Fast, nice QoL
+ High defenses
Cons
- Relying on dodge, which is RNG
- Not HC viable
- Not the best league starter
Link: Read Detail Build
NO.7 [Poe 3.1 Spectral Throw] Easily Clear All Content U-Lab/U-Atziri/Shaper etc


Vaal Pact has been reworked and moved position on the tree. Will have to see how it plays. Best guess general mapping while being unaffected, face tanking end game content will probably be significantly hindered if not impossible.
Pros:
+ Very fun and engaging build to play
+ Spectral Throw MTX (buzzsaw or reaver) both look amazing! (Hope to get Lunaris boss from act 8 MTX at some point!!)
+ Breakneck pace build
+ Incredible movement speed with whirling blades
+ One of the best AOE clears in the game hands down
+ Amazing Single Target capabilities as well
+ Vaal Haste + Vaal Haste take it yet another step further
+ Free frenzy charge generation via ascendancy class
+ Vaal pact + insane damage gives ridiculous amounts of leech
+ Can do almost all map mods (avoid no leech, Ele reflect)
+ Able to do all content (all maps, uber Atziri, all labs, shaper, and guardians)
+ Phasing on your character makes him look badass
+ Nice defensive capabilities
+ Easy/Cheap to gear with room for lots of improvements as you get more Poe currency
Cons:
- Ele Reflect maps are NOT plausible (Can do low/mid-tier Ele reflect maps with Yugul pantheon, even red map Ele reflect not too bad. However - - - finding a single rare with ELE indicate in an already ELE reflect map hurts like hell and will probably make you kill yourself before you even realize it.)
- Can not leech maps are NOT possible
- Can be moderately expensive to fully min/max for endgame gear
- All leech is ELE dmg, so any physical leech from tree/jewels/gear does not work
Link: Read Detail Build
NO.8 [Poe 3.1 Sunder] Frostbite Sunderer ELE Raider - the Last Version Added VP, This One Removes It!


So VP is removed from our build, and to take it would be way less point efficient than the pathing we currently have on the bottom side of the tree. Thus,
This Build is the best solution is to Simply drop damage and take life nodes to make up for the previously lacking defense. The PoB is updated, but the rest of the build isn't because I think someone other than me needs to restructure this build with a new point of view on the weapon.
Pros:
+ Insane damage for little investment (100k DPS single target with Sunder on a four-link and 3c in uniques)
+ Scales decently with investment (400k-ish single target at max with a Pandemonius and Taming)
+ Freezes everything chills map bosses.
+ Near-capped dodge chance and 50,000 evasion
+ Immune to even Elemental Reflect as long as your flasks are up
+ Can use Doryani's Catalyst as an offhand statistics
+ +250% increased movement speed!
+ 8 Frenzy Charges!
Cons:
- Relatively trying to get above 5k life because Ranger
- Somewhat subpar single target (though this is due to the map boss life changes and we still chill them)
Link: Read Detail Build
Typically, they may be not worth the problems for motives which can be enough inside the lengthy run. Although they're useful for players, who might know absolutely nothing concerning the game. For substantially the most portion, they're learning tools for newcomers to ease them into the game. For additional Path of exile 3.1 Builds, you'll be able to stop by Poecurrencybuy.com. Just a reminder: you will get 5% coupon code free of charge in the reps should you Acquire Poe Currency order from this short article

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Poe Can Explosive Arrow Dmg Be Reflected Back

Ok, I'm absolutely sure I've read this somewhere already, back in the mists of time when someone else asked; And I should know.
But I don't, and search didn't find it, so here I go:
If I use EE, I assume I should avoid multiple projectiles because the first detonation will make mobs more resistant to the following ones; It is very unlikely all explosions occur at the same time.
Is that assumption correct?
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C
___
Isn't a 'no' better than an ignore?
Posted by
UnDeaD_CyBorG
on Jul 8, 2013, 2:26:08 AM
'
Ok, I'm absolutely sure I've read this somewhere already, back in the mists of time when someone else asked; And I should know.
But I don't, and search didn't find it, so here I go:
If I use EE, I assume I should avoid multiple projectiles because the first detonation will make mobs more resistant to the following ones; It is very unlikely all explosions occur at the same time.
Is that assumption correct?

Correct. EE should only be used for non-multi projectile builds.
You could theoretically use it for a GMP+ignite build to lower your base explosion damage to counter reflect and create a huge AoE ignite spread but it would require very specific build/gear. I've actually been theory crafting this idea lately.
Posted by
on Jul 8, 2013, 3:25:11 AM
'
You could theoretically use it for a GMP+ignite build to lower your base explosion damage to counter reflect and create a huge AoE ignite spread but it would require very specific build/gear. I've actually been theory crafting this idea lately.

I think is a bad choice. In that scenario you are doing potentially more explosion damage and less burn damage, which doesn't work with reflect.
If you shoot at a large group and all shots hit a foe before all explodes, your doing 5 fuses x 5 mobs = 25 fuses, divided by 2 by GMP (not counting increased dmg) = 12.5 fuses. That damage is lowered somewhat by the +25% resistance between explosions, but anyway I think is still too much damage to start with to be safe.
Maybe it works and maybe not, but I think is much simpler and better to attack a single target with less damage and maximize the burn damage instead.
Posted by
DoctorMachete
on Jul 9, 2013, 10:23:50 PM
Honestly, I don't think there's any way to completely cancel the threat of reflect short of vaal pact + life leech, which in my experience isn't a very viable way to go with explosive arrow anyway. Dealing with reflect is more about playing smart than being able to completely eliminate the threat of it killing you.
Posted by
Avelice
on Jul 9, 2013, 11:22:28 PM
Asked in the mechanics thread might as well ask here too.
Curious about mitigating reflected EA explosion damage.
I know fire resist helps.
Assuming the attack isn't made with resolute technique/lionseye.
What out of evade/ondars guile/ dodge/spell dodge/block/ spell block
helps mitigate elemental reflected damage from explosive arrow's explosion.
and if the attack is made with resolute technique/lionseye.
do any of dodge/spell dodge/block/spell block help.
I assume enfeeble/blind on the target do not help.
Last edited by evantrees on Jul 16, 2013, 8:35:54 AM
Posted by
on Jul 16, 2013, 8:35:34 AM
Evade won't affect the explosion damage because it's 100% chance to hit. Explosive arrow is not a spell, so no spell block will protect you either. Also because EA is not a spell and has 100% chance to hit, I don't think either of the dodge (acrobatics or phase acrobatics) will do you any good. Blind obviously does not help because accuracy/evasion is not a factor. Enfeeble does not work unfortunately either (confirmed in patch notes by somebody in GGG http://www.pathofexile.com/forum/view-thread/464831/page/16).
All that said, arctic armour now works against reflect damage. I just tested this on a map with reflect damage and took almost no damage the whole time, even when 5 stacking fuses on a monsters. I had 81% fire resist and 154 reduction from acrtic armour and the most damage I ever took was about 900 at once on the whole map, which was a large pack with doubly reduced resists and 5-stacked with fuseas.
Last edited by Avelice on Jul 16, 2013, 10:56:34 AM
Posted by
Avelice
on Jul 16, 2013, 10:56:19 AM
I really wished the base mana cost were cheaper for this skill. It just doesn't seem like the cost really justifies the mechanic of loading charges and THEN dealing damage. Compared to the Discharge skill, the cost is so much cheaper that deals relatively the same amount of dmg.
Lowering the cost can also open up more options to the choice of survival. It seems like the only way to make this skill work is to use eldritch battery, or blood magic builds.
I wouldn't even mind if the damage on this skill was scaled down a bit with the benefit of lowering the mana cost. The dmg itself is already high risk to dying from reflect dmg.
Posted by
ChocolateDrop
on Jul 18, 2013, 3:43:24 AM
Hi
i took the Elemental Damage (8% increased Elemental Damage) in templar-tree. it didnt increase my base firedamage per explosion in tooltip.
Does it even increase my EXPLOSIVE DMG?
Posted by
on Jul 21, 2013, 1:11:09 AM
'
base firedamage per explosion in tooltip.

Base damage does not include modifiers (otherwise it wouldn't be Base damage).
It works just fine.
Posted by
on Jul 21, 2013, 1:28:20 AM
can anyone confirm weapon swap does take effect if you swap before the explosion?
Posted by
on Jul 22, 2013, 8:25:39 AM