Poe Physical Dmg Reduction Vs Blood Rage

R4PG Game StoreDate: Dec/04/18 01:43:38Views: 2458
  1. Aug 02, 2014  This video is unavailable. Watch Queue Queue. Watch Queue Queue.
  2. Golems grant (3-4)% additional Physical Damage Reduction (30-68)% increased Minion Maximum Life (0-10)% increased Character Size Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. Or Oaks bandit reward. Armour also grants physical damage reduction.

The Duelist is Path of Exile's strength/dexterity hybrid class, making him unmatched at dealing and avoiding damage. The Duelist is a daunting foe, and his reputation as a ruthless killer is well deserved. Build your most powerful Champion, Gladiator, Slayer league starters by browsing the Poe 3.5 Build we collected for you!

For a build I'm making at the moment I want to reach the 90% damage reduction cap for a very specific amount of damage taken. My understanding is that physical damage reduction from Armour and physical damage reduction from other sources (namely: Endurance Charges, Soul of Steel, Juggernaut's Unbreakable node) work at the same time. Blood Rage Spell, Duration, Physical Mana Cost: (7-16) Can Store 1 Use(s) Cooldown Time: 1.00 sec Requires Level 16 Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a. Jul 21, 2017  At present i’ve got trouble with Blood Rage Abyssus equpted and thats why my blood rage burns me out very fast. Lightning Coil also equiped but i can’t understand how it can balance that damage. No any dmg reduction or smth. Only -60% lighting ressist etc In general this build very interesting to play, but if you stop – you die as well. Enemies have -0.5% to Total Physical Damage Reduction against your Hits Supported Skills deal (60-64)% more Physical Damage Supported Skills deal no Elemental Damage Supported Skills deal no Chaos Damage This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it.

Duelist Champion Builds

POE Betrayal Champion Double Strike Starter Build - High DPS, Low Budget, Endgame

Pros

  • + Decent damage & clear speed.
  • + Vaal clones melt the boss's while you can sip tea.
  • + Build is very cheap to start and get to end game with.
  • + Doesn't require any specific unique at all, so very SSF viable.

Gems Setup

CHEST

Color's required:
1. 4 Red 2 Green
2. 4 Red 1 Green 1 Blue
3. 5 Red 1 Green

Vaal Double Strike + Maim + Melee Phys Damage Support [These 3 should always be in setup]

+ Ancestral Call + Melee Splash [For mapping]

Although you can clear upto T15 boss's easy with the above 5 links but for pure single target switch the above 2 gems with
+ Multistrike + Chance to Bleed (or even Weapon Elemental Damage Support)

6th link can be either

Increased Critical Strike support or Culling Strike or Chance to bleed (when used as 6th link then use Ruthless as switch gem for single target or Ruthless

GLOVES: Blood Magic + Leap Slam + Faster attacks support + Fortify

BOOTS: CWDT + Immortal call + Increased duration + Enfeeble(can use Ice Golem or Blood rage instead of curse)

HELME: Ancestral Warchief + Maim + Melee Phys + Conc

AURA'S

  • Hatred--Always on
  • HOI--- For mapping
  • HOA--- For single target

Arctic Armour can also be used for extra phys defense

You can generally run 2 Aura's but can go 3 Aura's with a lvl3 enlighten support.

About Adrenaline (First to Strike, Last to Fall)

You can proc Adrenaline using either

  • Righteous Fire (slow but use's only 1 gem slot)
  • Using a 3 link setup:- Blood Magic + Blasphemy + Any curse

Either scenario, Activate/Deactivate to get 20sec Adrenaline boost, you can use life flask to recover your health back faster.

POE Betrayal Champion Freezing Cyclone Starter Build - Fast Clear, Cheap, Safe

Pros

  • + Cheap cyclone build with decent DPS
  • + League starter friendly
  • + Pretty safe once you get uber lab (fortify, blind, chill, intimidate, endu charges, cannot be stunned, shattering/chaos explosion)
  • + Fast clear speed : +35% MS during warcry + pack explosion with Abyssal cry
  • + Easy coloring (on Bronn or Debeon)

Gems Setup

The links are sorted in descending order of importance. So the last gem in a chain should be the last one you slot in when you upgrade your amount of links.

The colour of the Text implies the colour of the Gem.

Comfortable Cyclone Setup for clearing - 6L

Cyclone + elemental damage + Added Cold Damage + Hypothermia + Increased Area of Effect + (Elemental Prolif or Ice bite)

With this setup arctic armor is not mandatory

High DPS Cyclone for bosses - 6L

Cyclone + elemental damage + Added Cold Damage + Elemental Focus + Hypothermia + Concentrated Effect

But in that case Arctic Armour is mandatory to chill the bosses to proc 'The pandemonius effect'

WARNING : you cannot just only switch gems before bosses as it is usually done (here Increased area for Conc Effect and Ele prolif/Ice Bite for Ele focus), ele focus will prevent any ailment and you will loose all the pandemonis effect so you should either switch herald of ice for arctic armor !

Cast When Damage Taken Setup - 3L or 4L

CWDT + Orb of Storm + Frost bomb + Immortal Call

Frost bomb > -25 cold res, huge on bosses

Orb of storm > huge increased chance to proc Elemental Overload

Immortal Call > mostly here to survive a big blue pack of Porcupine mobs, especially if you are using Ele focus only

WarCry Setup - 4L

Abyssal Cry + Enduring Cry + Blood Magic + Ancestral Protector/Warchief

Abyssal Cry > really nice for clearing

Enduring Cry > Free endu charges (3 = +12% all res and +12% physical reduction), nice for Vulnerabilty/Ele weakness map and bosses

Blood magic > almost mandatory, you will spam your warcry every 3.33s and abyssal cry is really costly, and you will not have so much mana left especially when running all the aura

Movement Skill - 3L

Leap Slam + Faster Attack + Blood Magic

Aura Setup 2L + 1S or 5L

Blasphemy + Frosbite and (Herald of Ice or Arctic Armour)

Blasphemy + Frosbite + Herald of Ice + Arctic Armour + Enlighten lvl 3-4

If you are running Elemental Focus you are not doing any ailment with Cyclone, so you need a way to chill and we are using arctic armor for that.

And don't forget :

  • Bosses have 60% less curse effect on them AND 30% ele res
  • Shaper has 80% less curse effect on him and 40% ele res

so frostbite efficiency is really reduced but frosbomb still apply the -25% cold debuff

POB link: https://pastebin.com/EUZtU1yq

Duelist Gladiator Builds

POE Betrayal Gladiator Herald of Agony Starter Build - Low Budget Viable, Endgame, Fast

Pros

  • + Can do all map mods & content
  • + You are immortal 83% of the time!
  • + Works well on a budget

Gems Setup

Body: Herald of Agony - Pierce - Damage on Full Life - Minion Speed / Minion Damage + Vicious Projectiles + Vile Toxins (45-50% more dmg) / Maim / Empower 4 / Added Chaos

Getting 5 Off-colours on the Calamity can be hard, which is why I've included multiple alternatives for the 6th link.

Gloves: Cyclone - Life Gain on Hit - Fortify - Withering Touch - Faster Attacks - Poison

Note that I get 2 links from my gloves. Poison is a REQUIRED gem so if you don't have the gloves then you need to socket it. Lesser Poison is also a good option until you get an extra 20% chance to poison from gear or jewels.

Boots: Cast when Damage Taken (lvl 1) - Desecrate (lvl 7) - Spirit Offering (lvl 8) - Convocation (must be lvl 6 or above) / Increased Duration

For mapping, recommend Convocation instead of Increased Duration as Proximity Shield mobs will be very annoying otherwise. I Sometimes recolour my boots for Increased Duration when doing Über Elder.

Helmet: Tempest Shield - Curse on Hit - Temporal Chains - Culling Strike

Here you can experiment if you like. I love Temporal Chains but the only thing that's required is really the Tempest Shield. Abyssal Cry is also a valid contender here, especially if you pick up the instant cast warcry cluster.

Weapon: Herald of Purity - Withering Touch - Minion Damage - Maim - Faster Attacks - Melee Splash

Shield: Shield Charge + Faster Attacks + Blood Magic

If you don't use a Curse + Culling setup then you can use the helmet 4L for Shield Charge and throw in Fortify.

Ring: Hatred

The medium budget build will use Determination here instead to get the watcher's eye block. If you want to run Elemental Equilibrium then you want to link Hatred with Generosity, so you doesn't give the enemies +25% to cold resist.

PoB - High Budget: https://pastebin.com/tXmwLs8H (~1m dps)
PoB - High Budget - Insant Abyssal Cry: https://pastebin.com/3ByLrL68 (~900k dps)
PoB - Medium Budget: https://pastebin.com/PW9uw8Mq (~630k dps)
PoB - Low Budget: https://pastebin.com/1Pzc3Ym1 (~550k dps)
PoB - HC / Life Oriented https://pastebin.com/KbA5dNh8 (~450k dps)
PoB - Super High Budget https://pastebin.com/CGgpHmQg (~2.4m dps. With Molten Strike to keep 15 wither stacks up)

POE Betrayal Gladiator Sunder Starter Build - Cheap, Easy, Tankly

Pros

  • + Glad ascendancy saves you from exploding delve monsters
  • + Cheap and easy to gear out
  • + Tanky with various forms of mitigation on top of a decently big life pool
  • + Fun to play
  • + Almost a pseudo ranged skill
  • + If you follow the guide it should be smooth sailing well into yellow maps.

Gems Setup

Even with Kaom's Roots stealing a 4-link you can still fit all your gems pretty comfortably.

6-Link: Sunder - Multistrike - Chance to Bleed - Melee Phys - Maim - Damage on Full Life

- No more Conc Effect; Chance to Bleed is easier to make fit and it syngerizes with the Gladiator Ascendancy, Maim and Vaal Double Strike and Vaal Ancestral Warchief with Bloodlust. If you want a faster Sunder use Faster Attacks instead of Damage on Full Life.

Movement: Leap Slam / Whirling Blades - Faster Attacks - Fortify - Blood Magic

- This can be socketed into a pair of Insanity crafted gloves for even faster movement. If you're using Soul Taker you won't need Blood Magic

Single Target: Vaal Double Strike - Vaal Ancestral Warchief - Increased Duration - Bloodlust

- Pop this on bosses and tough rares. You can use Elder boots with Inc Duration instead of Kaom's Roots and drop the Inc Duration gem for Melee Phys or Damage on Full Life if you want.

CWDT: Cast when Damage Taken - Immortal Call - Herald of Ash

- Keep CWDT and IC at level 1.

Prismatic Eclipse: Hatred - Bloodrage - Portal

- Portal can be replaced with Arctic Armour when using Soul Taker, it can otherwise replace Herald of Ash if you prefer it that way.

POB link

  • Budget at level 80: https://pastebin.com/vGxWkWeV
  • 95 with some investment: https://pastebin.com/8dG0CU3g

Duelist Slayer Builds

POE Betrayal Slayer Freezing Cyclone Starter Build - Fast Clear Speed, Low Budget, Endgame

Pros

  • + Fast clear speed.
  • + Easy League start and scales well as you gain currency.
  • + Cyclone kills as you move, no stopping.
  • + Frozen things can't hit you.
  • + Melee build, see their frozen faces before they shatter.
  • + Immune to Stun and Bleed.
  • + 3c budget gets you farming maps.
  • + No mirror tier or Headhunter required.
  • + No corpses left behind to be raised/detonated.
  • + Insane leech with VP and Slayer Ascendancy.

Gems Setup

Cyclone

Standard Mapping

Damage on Full Life Support + Elemental Damage with Attacks Support + Melee Physical Damage Support + Maim Support + Hypothermia Support

Most things get frozen and shattered as we pass by and bosses melt.

Four Link

Cyclone + Melee Physical Damage Support + Elemental Damage with Attacks Support + Hypothermia Support

Five Link adds

Maim Support + Damage on Full Life Support + Fortify Support + Chance to Bleed Support

Maim more consistent dmg while Dmg on Full higher dmg 90% of the time. If using Kondo's Bleed Support also an option.

If you are having survival issues at all throw in Fortify for any other red support other than Elemental Damage with attacks.

Can use Faster Attacks before Hypo is available or Mana leech if having issues.

Max Freeze

Elemental Damage with Attacks Support + Melee Physical Damage Support + Elemental Proliferation Support + Hypothermia Support + Ice Bite Support

With this setup 99% of things you hit will freeze and then shatter. Lower damage, not really good for bosses but really fun to map with.

Bossing

Elemental Focus Support + Concentrated Effect Support + Damage on Full Life Support + Elemental Damage with Attacks Support + Melee Physical Damage Support

Or

Concentrated Effect Support + Hypothermia Support + Damage on Full Life Support + Elemental Damage with Attacks Support + Melee Physical Damage Support

Aura's

Hatred + Blasphemy Support + Frostbite + Enlighten Support + Enfeeble + Grace

Simple, straight forward. When you get Enlighten lvl 3 throw it in and be done. Herald of Ice can also be used but Hatred + Frostbite wins out in the end. Enfeeble also useful on bosses and grace as well if you want to take the hit to your damage.

Movement

Leap Slam + Fortify Support + Faster Attacks Support + Blood Magic Support + Endurance Charge on Melee Stun Support

Nothing new here. If you are Vaal Pact blood magic can still be used or you can put endurance on melee stun in. If you aren't using Vaal Pack using blood magic lets you leap forever.

If you are using Fortify in you Cyclone setup put in Endurance charge on melee stun support.

Totem

Ancestral Protector + Increased Duration Support + Elemental Proliferation Support + Faster Attacks Support + Blood Rage + Haste

This setup will allow your totem to be freezing pretty much anything it hits. This has been great for Abyssal Cracks and anything where monsters are pouring out of portals(elder phase 2).

Protector or Warchief is really upto your personal preference. Protector maths out to more damage for you but it's pretty much equal.

CWDT

Cast when Damage Taken Support + Immortal Call + Increased Duration Support + Frost Bomb

Arctic Breath can be really good at spreading chilling ground but the -20 cold resist on frost bomb is useful in almost every situation. Vortex and Shock Nova are also useable.

Golems are also good, lightning specifically but at low levels they die and at high levels you have to cast yourself. Also when mapping mobs will avoid you and instead go straight for your golem making you double back to kill them.

POB link: https://pastebin.com/uBqKyytc

POE Betrayal Slayer Sunder Starter Build - Fast, Cheap, Easy To Leveling

Pros

  • + Fast
  • + Tanky.
  • + Above-average DPS.
  • + It's a Phys-attack build that can run phys reflect maps.
  • + Completely immune to phys reflect enemies or maps.
  • + The gear is absolutely cheap as chips to obtain.
  • + Levelling is easy, as is the final Kitava kill without the need for Twink quality gear.

Gems Setup

Helmet

The Bringer of Rain Nightmare Bascinet

  • L5 – Ruthless (R)
  • L12 –Sunder (R)
  • L18 - Concentrated Effect (B)
  • L38 – Multistrike (R)

Weapon

Wings of Entropy Sundering Axe (Can use at Level 60)

  • L10 - Leap Slam (R)
  • L24 – Punishment (R) or (L24) Warlord's Mark (R)
  • L31 – Fortify (R)
  • L38 - Curse on Hit (B)

Gloves

Anything with an armour base and +20 Dex, +50 Life & +60 to Dual or Tri-Resistances

  • L5 - Chance to Bleed (R)
  • L8 – Maim (R)
  • L18 - Melee Phys Damage(R)
  • L28 – Ancestral Warchief (R)

Or

  • L5 - Ruthless (R)
  • L18 - Concentrated Effect (B)
  • L18 - Melee Phys Damage (R)
  • L28 - Vaal Ancestral Warchief (R)

Boots

Atziri’s Step Slink Boots (Can use at Level 69)

  • L16 – Blood Rage (G)
  • L16 – Arctic Armour (G)
  • L24 – Hatred (G)
  • L34 – Summon Stone Golem (R)

POB link

  • The base 'Wings of Entropy' 2-hand Axe version: https://pastebin.com/d6a7hKyR
  • The 'Sinvicta's Mettle' 2-hand Axe version: https://pastebin.com/3SXuJWBZ
  • The Doomsower 2-hand Sword version using Vaal Double Strike: https://pastebin.com/BhHzSFv4
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PoeCurrencyBuyDate: Jun/01/18 00:56:10Views: 35664

PoecurrencyBuy is going to share some Marauder Starter Builds for the Incursion league, which is the most anticipated content of Path of Exile 3.3.0 version. We are planning to create a full POE 3.3 builds collection for all classes, and we will finish it quickly, you can visit this page to check on progress! What's more, you guys can purchase Incursion currency from us too, we'd like always be your strong support in PoE.

Marauder Juggernaut

1. PoE 3.3 -- Life Righteous Fire Juggernaut -- All Content


3.3_Changes

1. Dyadus axes no longer buff burning damage. So, dual wielding dyadus axes, and dyadus AG are no longer viable.

2. Vaal Righteous Fire can be used to boost your damage. If you socket it in place of RF, it will give you two skills: regular RF, and Vaal RF. When you accumulate the required number of souls, you will be able to activate Vaal RF and have it active along regular RF, for four seconds. I'm not yet sure how effective it's going to be in practice.

Pros and Cons:

This build is affordable to begin but does require some very specific uniqueness. And it will not be exceptional by any means with cheap gear. It's really kinda mediocre before you start tossing Path of Exile currency in internet marketing. Gear which makes this build effective is costly. To conquer everything the sport provides, you have to invest around 10ex. A higher-finish gear set can cost you around 60ex.

With the proper gear, you are able to obvious all content. Apart from a few map mods. You cannot run 'no regeneration' mod 'reduced maximum resistances' and 'reduced regeneration' cannot be operated on cheap gear, and therefore are kinda harmful with endgame gear 'elemental weakness' is deadly in case your resists aren't overlapped.

The performance with decent gear:

Survivability 9/10

Clearspeed 8/10

Single-target damage 6/10

Bandits

Oak or Kill All.

Oak - 1% life regenerated, 2% phys damage reduction

Kill All - 2 passive points

I recommend starting with Oak. When your gear is good, and if you feel like you have enough regeneration, you can switch to Kill All.

Ascendancy

Unbreakable > Unflinching > Unrelenting

Unyielding - damage and aoe

Unstoppable - movement speed; stun, slow, and freeze immunity

I'd generally recommend beginning with Unyielding, after which eventually switching to Unstoppable. The factor is the fact that, in early stages of the Incursion league, you will probably have to run Conc Effect for that whole from the map, to manage enough damage. Unyielding can help make amends for the lost AoE.

Pantheon

Leveling:

Soul of Arakaali (Major God)

Soul of Abberath (Minor God)

Shield Charge:

Soul of Solaris (Major God) - worth unlocking secondary powers

Soul of Tukohama (Minor God) - make sure to unlock the secondary power

Level 88 Juggernaut tree: http://www.poeurl.com/bRxK

For more details of this build: https://www.pathofexile.com/forum/view-thread/1985355

2. [PoE 3.3] The Iconic 'EQ JUGG' Earthquake Juggernaut Build 2018 Edition (Shaper down!) +video guide!


3.3 BUFFS INCOMING:

Earthquake

•The base delay between the initial attack and the aftershock is now 1 second (down from 1.5 seconds).

Dmg file extension dmg extractor. •The aftershock now deals more damage as the gem levels, dealing 69% more damage at gem level 20 (up from 50%).

nice! Much more damage! More often aftershocks! And it means we can stack more attack speed as well!

VAAL EARTHQUAKE also looks great for mapping! Will upload a vid once the gem is available!

How does it work, in general?

1)Your damage directly scales off BASE damage. Base damage = your weapon damage. The greater = the greater. Ancestral Warchief scales exactly the same way.

2) The skill itself has two phases: the first hit and also the aftershock. Aftershock happens following a delay and does 150% of initial hit damage with bigger AOE. Therefore it is an enormous part of your damage, for both mapping and bossing. Therefore the build is not about ATTACK SPEED, unlike sunder, blade flurry, and frost blades. It comes down to hitting once and hitting hard. HEAVY HITTER this really is.

PROS

+decent AOE

+high effective HP: can be over 7000+

+stupid amount of Physical Damage mitigation. Over 90% of Phys damage reduction

+you chill in traps and walk through lab like it's nothing, thanx to high regen

CONS

-Not a boss killer really. But kills all bosses anyway.

-AOE could be better

-Clear speed is not like Duelists with dual wields

-Shaper is hard and a lot of practice

-Resistances are pretty low due to several uniques (still over 100+ with Endurance Charges up)

FAQ

Why don't you run Immortal Call by default?

Since I don't actually need it. I favor to operate with Phys damage reduction, regen in addition to extra ALL RESISTANCE constantly. With Bubonic Trails, however, it may be a choice.

Can I Kill Uber Atziri / Uber Elder? Shaper at least?

Shaper can be done (with quite a lot of time spent). For the rest - I don't think so. Uber Atziri = maybe. Uber Elder = the damage is just not there.

What about going Brutality route with Blood Magic and Bleed stacks?

This is a rather greater DPS build and benefit Duelists better. I simply wanted that you follow an old-fashioned method of things and run T H I C C )

PoB link: https://pastebin.com/JpBqn5P4

Check full build here: https://www.pathofexile.com/forum/view-thread/2149501

3. [PoE 3.3] Ahn's Might Juggernaut - Uber Lab Farmer - League Starter - Shaper + End Game (Videos)


*3.3 Update:* Nothing has really been nerfed or buffed with the build and I expect this will play exactly like it did in 3.2. I'd expect to be just as viable as it has been since Abyss league but as a warning expect the prices of some of the uniques in this build to be high for the first week or so of the new league.

This can be a build that utilizes Ahn's Might like a cost-effective way of doing damage. I began with this particular build in Abyss League and could complete the Uber Lab during the day 3. As of this moment, this build has had the ability to inflict izaro modifiers within the Uber Lab in addition to being in a position to carry people through uber lab too around the budget setup. With a few investments, this build has had the ability to tackle the endgame content such as the guardians and Shaper. The good thing may be the build you utilize to farm this gear could possibly be the same one that you employ to map and take finish game.

Mechanics:

This build is really a more balanced method of uber lab farming that enables us to possess a character that may map effectively. We utilize fortify and endurance charges over typical flat armor scaling to obtain our defenses for Izaro. The Juggernaut ascendancy provides for us bonuses to endurance charges and has a choice of giving us bonuses to fortify too. Which means that we will not have the ability to face roll through traps but we still have ample defense for izaro without having to sacrifice way too hard around the damage side from the build.

Tree Leveling Guide:

34 points: For the first points you'll want to get the resolute technique and get over to the duelist side of the tree. We'll eventually spec out of resolute technique but it's good to have until you get bonuses to crit.

72 points: You'll want to get endurance charges as well as a leech and your jewel slot for Overwhelming Odds and Pacifism. We go with one up on Templar side for extra int.

93 points: We drop resolute technique and pick up some crit nodes and the sword nodes in the marauder side. If you need more life get those first instead of damage.

Final Tree at level 90: www.poeurl.com/bNby

Passive Tree for End Game: http://www.poeurl.com/bNbC

Full build: https://www.pathofexile.com/forum/view-thread/2048886

4. [PoE 3.3] EQ / Sunder Juggernaut - Uber Lab / Guardians - League Starter / Budget - with Videos


This build is really a solid league starter. With the ability to progress into red maps and farm the Uber (Eternal) Labyrinth with limited funds. Here is the setup that i'm running for farming Uber Lab and Guardians. Rather of Atziri's Disfavour, you should use any two-handed axe, but it's a large upgrade when it comes to damage.

Earthquake

- The base delay between the initial attack and the aftershock is now 1 second (down from 1.5 seconds).

- The aftershock now deals more damage as the gem levels, dealing 69% more damage at gem level 20 (up from 50%).

Vaal Earthquake

Added a brand new Strength jewel - Vaal Earthquake: Smash the floor, dealing damage within an area and cracking our planet. The crack will erupt inside a effective aftershock following a short delay. Your steps will deal damage surrounding you for any duration, cracking our planet when the previous cracks have erupted.

Vaal Skill Changes

- Vaal skill gems now also grant the bottom form of the skill in the same level and quality because the Vaal jewel. For instance, a Vaal Burning Arrow skill jewel now grants both Vaal Burning Arrow and also the Burning Arrow skills.

Bandits:

Help Oak

Ascendancy:

Lab: Unflinching, Unbreakable, Unstoppable, Unrelenting

Mapping: you may take Unyielding instead of Unrelenting or Unbreakable or Unstoppable (kinda depends on map tier / map mods / gear / personal preference)

Note: Unyielding is ~5% more dmg (8 endu -> 40% inc dmg -> results in ~5% more dps)

Pantheon:

Farming maps: Gruthkul, Lunaris

Farming guardians: Tukohama, Solaris

Flasks:

Atziri's Promise, Lion's Roar, instant heal (+ bleed removal), another instant heal (+increased armour during flask effect), basalt (+freeze removal)

Level 93 tree: www.poeurl.com/bVQ5

Read full build information: http://www.pathofexile.com/forum/view-thread/1965844

5. [PoE 3.3] UNDENIABLE-JUGG 1H Sword'n'Board FARM ALL CONTENT - incl. Uber-Elder


Since I am getting a lot of questions Ingame as well as in PM's, I made the decision for hosting a Discord Server for Build Related Questions. I really hope it does not get totally beyond control, and so i limited the voice funnel to 4 people. I am also wondering much more about my community.

A number of you may know my other guides, the ELE CLAW and also the CHAOS-FIRE Inquisitor or even the old-fashioned building 'Destroy the Atlas-Double Warchief' along time ago. This build is much more built towards individuals who crave a very tanky playstyle with as many as 8,5k existence while still getting a really solid 1.5-two million DPS output. When it comes to electricity, this build may be the most powerful I've ever made or at best at just like others. The name Indisputable Jugg originates from its amazing new keystone which goes through the same name. It greatly synergizes using the very underused weapon 'Grelwood Shank'. Wich itself has amazing synergy using the Molten Strike Skill.

Pros:

- Really Tanky (8-9k HP. 17k Armor. 80Marex. 56% Block)

- Good Single Target Damage (~1.7m)

- Quite Fast clearing

- Lightning Fast movement/attacks

- All Content farmable

- Eats Uber-Lab and Izaro for Breakfast

- Great Gear-Curve from Beginner to Endgame

- Endgame Gear not super-expensive

- Hardcore-Viable

- Run EVERY map mod (even elemental reflect)

- Run the most extreme combinations of mods even on T16

Cons:

- Requires careful reading of the Guide!

- Endgame Amulet still kinda expensive (5-7ex)

- Rings can be a bit tricky to craft/find/buy

Levelling Guide:

We take Elemental Overload first, it truly aids in damage while levelling. After that it's pretty straightforward. The Final factor we all do is complete the Existence wheel while you level greater.

Also, I suggest levelling this build as Sunder until you're able to make use of the Grelwood Shank. At this time Sunder can level by doing this from 1-60 within 4 hrs if you are great. An ideal demonstration is that this Video here from RaiZQT. Browse the video for those his great info.

PoB link: https://pastebin.com/DMwQEHBx

Check full build: http://www.pathofexile.com/forum/view-thread/2125173

Marauder Berserker

1. [PoE 3.3] The Warchief [Facebreaker] Ancestral Warchief 2m dps+ Uber Farmer Elder & Shaper Down


Pro:

over 6k Life

~1000 life/s with enduring cry and all charges (over 15% life reg)

73% phys reduction (hideout) 90% with flasks

hard to die because you stay behind your Totems

can do all map mods (reflect is a bit meh because your totems will kill himself on hit)

at lvl 16+ (facebreakers) all content ezpz

perfect for hard bosses like Ulab/Uatziri/guardians/Shaper

Stun immune with over 25 Rage stacks

Contra:

clear speed is average

Totem playstyle is not for everyone

10% life degen (but with ~15% life reg we still have 5% and don't degen)

The Pantheon

The very best Major Pantheon for all of us may be the Brine King which provides free (almost) Stun Immunity:

You cannot be Frozen if you've been Frozen Recently

You cannot be Stunned if you've been Stunned Recently

The best Minor Pantheon for us is the Gruthkul which provides us up to 5% additional physical dmg reduction

+5% chance to Evade Attacks if you've taken a Savage Hit recently

1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%

Enchantments

Helmet

For DMG:

40% increased Ancestral Warchief Totem Damage

Ancestral Warchief Totem grants 30% increased Melee Damage while Active

For Defense:

150% increased Effect of the Buff granted by your Stone Golems

For Others:

12% increased Ancestral Warchief Totem Radius

Boots

For DMG:

10% chance to Freeze, Shock and Ignite if you haven't Crit Recently

Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently

For Defense:

Regenerate 2.0% of Life and Mana per second if you were Hit Recently

8% chance to Dodge Spell Damage if you've taken Spell Damage Recently

10% Chance to Dodge if you've taken a Critical Strike Recently

For Others:

Dmg

10% increased Movement Speed if you haven't been Hit Recently

Gloves

Remember: The best we can get is an on-hit corruption (Temporal Chains for defense, Elemental Weakness and Vulnerability for Offence).

But the best Enchantment would be Cast Commandment of Reflection when Hit (because the clone takes some dmg for us)

Ascendancy

First, we visit War Bringer because this is our primary heal skill

Then we visit Desire the Slaughter to obtain the Bonus the trend provides us while using our Warcry ability.

Next we go ahead and take Facet of Carnage along with the last 2 points in the Uber Lab we take Rite of Ruin to obtain the double bonus from your Rage stacks (picking Rite of Ruin finally allows us to carry out a smoother Ulab run for yourself, due to the lower degen from 5%. Following the Ulab and Rite of Ruin we've 10% degen at max Rage stacks).

Ultra High Budget Tree lvl 95:

PoB: https://pastebin.com/zRV1US3p

Official: https://bit.ly/2snUn3A

For more details of this build: https://www.pathofexile.com/forum/view-thread/1694250

2. [PoE 3.3] Sunder Zerker FAST - Cheap - Great DPS SSF Friendly


It seems like the angle on Berserkers following the 3.2 changes continues to be fairly lower. The ascendancy may not enable super unique play styles, however, if you simply are searching for any very SOLID & FUN melee experience of POE give Zerker a go. The play style is active and needs control over flasks (piano), and talents.

Berserker being an ascendancy essentially exchanges defense for increases within the offense. So we have to complete our character in different ways.

My intention with this build was an SSF viable, Safe and Fast mapper and so I could push ladder occasional athlete style.

Dying at greater levels sets you back considerably, and so I designed the type to possess a nice balance. A range of movement skills enables you to definitely suit the playstyle to whatever kind of maps you want, whether indoor or outside. The build can also be Very flexible with gear and you sense each upgrade.(Something Personally, I miss with many different the overpowered builds)

With higher gear, I am sure the build can kill guardians and shaper but sunder is much more of the clearing skill, therefore, it will feel below par.

Pros:

+ Easy Damage Scaling

+ FAST

+ Feels Smooth to Play

+ SSF Friendly

+ Cheap to Gear

+ No League Specific Uniques Required!

Cons:

- Unable to Run Reflect Maps & No Regen mods

- Less Recovery is Annoying

PLAYSTYLE

Pop bloodstream rage (once is all that's necessary), piano your flasks, Leap Slam right into a pack and go apeshit.

Make use of your warcry to heal yourself and up endurance charges if needed. The warcry setup also provides a nice healing effect for several seconds. Whenever you encounter an especially tanky rare or harmful situation make use of your Vaal Elegance and throw lower a totem. The Vaal Elegance lasts ten seconds so it features a high uptime generally.

Path Of Building link: https://pastebin.com/3TJrLQgx

All build details: https://www.pathofexile.com/forum/view-thread/2149719

Marauder Chieftain

1. [PoE 3.3] Martyr VMS Cast-on-Ignite Chieftain by Ravagore


MAJOR UPDATE

RELEVANT CHANGES FROM PATCH 3.3

Vaal Skill Changes

* Vaal skill gems now also grant the bottom form of the skill in the same level and quality because of the Vaal jewel. For instance, a Vaal Burning Arrow skill jewel now grants both Vaal Burning Arrow and also the Burning Arrow skills.

* Utilizing a Vaal skill now prevents you from gaining souls for those Vaal skills for a while of your time following the skill can be used. The time period of this effect differs from skill to skill.

* Whereas formerly the price of Vaal skills would rise in areas after Act 5, and again after Act 10, the price of all Vaal skills has become consistent through the game. This really is worth bearing in mind when searching in the following changes, as although a lot of Vaal skill costs happen to be elevated in comparison with their base cost formerly, they're typically now less than the price you'd have compensated in greater-level areas.

* Damaging rare opponents now generates 1 Vaal soul per 2% life it loses, having a 1 second cooldown.

* Damaging unique opponents now generates 3 Vaal souls per 2% life it loses, having a 1 second cooldown.

Pros

+ This build is insanely fun. Half the time I laughing too hard to control my character and its gotten me killed more than once.

+ Pretty fast map clear. I'm not going to claim its Deadeye fast or even sub-minute fast but for a guy who enjoys wacky builds instead of the speed metal, this one is going pretty fast.

+ Bosses melt as your swirling fireball of doom engulfs them in seconds.

+ Unique items are all fairly easy to acquire, finding a decently rolled items was no problem at all(at the time). Most expensive uniques were Eye, Inspired Learning and Might of the Meek.

+ Surprisingly safe build. Packs and bosses usually die so quickly they don't get to hit you often. Cyclone prevents stuns and is great for dancing around attacks.

+ Staves have the long range so cyclone has some good radius without having to invest in AoE

+ We can turn on RF for bosses for even more damage!

+ This build is WAY BETTER now that 3.3 has landed with the change to how Vaal Skills function vs bosses, the changes to the Combustion gem(formerly Chance to Ignite) and updates to ignite chance and fire damage all over the skill tree. Throw in the New Vaal Blade Vortex skill for mapping(if we want to) plus some interesting corruptions from Incursion temples and it's gonna be a great league.

+ We only need 5 links in our weapon and body armour so it does keep that end of the costs down.

Cons

- Can't-do maps like phys/ele reflect or No Regen and reduced regen or -max resists can be a pain.

- Expensive to gear because of the high value rares you have to obtain; T1-2 cold/lightning resist to make up for all the uniques are essential. I personally wouldn't do this as a league starter unless you just want to go Chieftain Ancestral Warchief or Sunder to map until you can collect the gear. Still, this character only cost about 5 ex to gear up so it is not too bad.

- The strain on lower-end computers can be immense. My PC is clocked to be able to handle things like this and any lag or choppiness you see in videos is server side and not graphical.

- Party play can also be problematic for these reasons. You thought that time you grouped with Tarke when he was playing Magma Orb was bad for your potato pc lol..

- Despite being pretty safe for softcore, I would also not recommend this build for Hardcore. A server stutter or poor circumstance will not be good for your sanity.

- Staves are great and all but a Razor of the Seventh Sun dual wield/shield would possibly be faster and wouldn't require move speed on boots. You could even use Shield Charge to get your aoe hits.

- In 3.2 since you can't gain Vaal Souls from hitting bosses yet, instanced boss rooms and any boss with multiples phases is a huge pain and either requires logging to loop the map a diff direction for more souls OR a swap in gem sockets to a 3rd CWDT set up for things like elder guardians.

SKill Tree Updated for 3.3 (PoB Pastebin): https://pastebin.com/U7NqBw07

Check full build: https://www.pathofexile.com/forum/view-thread/2148789

2. [PoE 3.3] Demi's PURE STRENGTH Righteous Fire Chieftain! SUPER BUDGET, UBER LAB/Atziri/T16 VIABLE


3.3 Notes: Build Now Gets Vaal RF + RF For FREEE Hooray BUFFS.

For those who have any queries concerning the build, look into the guide or read a couple of pages of questions and solutions. Probably it's recently been clarified on my own or another person. Should you still ben't able to find it, join my Discord and get within the Help-desk funnel or visit me on stream?

Bandits + Pantheons:

Points or Oak. I take Oak personally.

For Pantheons, you are able to take anything you want. They may be hot-swapped so just test whichever you want most.

Leveling Guide

I leveled with Cleave until I acquired Firestorm, that we used until I discovered Cast When Channeling Scorching Ray. I acquired a 4 link to Scorching Ray, Cast When Channeling, Firestorm, and Fire Transmission also it transported me through Cruel/Cruel/Labyrinth. Amazingly strong and far lower mana costs than Firestorm/Echo.

You can also level as a Melee character with Sunder, any weapon. I prefer caster.

Suggested Uniques: Goldrim, Wanderlust, Tabula Rasa, Axiom Perpetums/Lifesprings

Random other stuff: Minus Mana Cost Elreon Jewelry, extra Quicksilver Flasks

Attempt to cap your Elemental Resists by act 5-6 and obtain just as much life on gear as you possibly can. Any rare item you put on must have a minimum of some life or resists, ideally both. Stick to the 'Other Gear Stat Priorities' section lower below for individuals non-unique slots.

Poe Physical Dmg Reduction Vs Blood Rage 2017

Path of Building Pastebin: https://pastebin.com/NS81KNhj

See the whole build: https://www.pathofexile.com/forum/view-thread/1729087/

3. [PoE 3.3] For Chieftain - Ngamahu Overloaded (Another Ngamahu's Flame Cyclone Build)


Jewels Setup

Increased attack speed %

Physical damage %

Fire damage %

Area damage %

Increased projectile damage %

Max life %

Damage over time % (ignite skill tree only)

Chance to ignite % (ignite skill tree only)

Critical strike chance %

Resistance (if you are missing)

Intelligence (if you are missing)

Lab Enchantments

Priority listed is top (best) down (worse).

Helm

15% increased Cyclone Attack Speed

40% increased Cyclone Damage

Ancestral Protector Totem grants 18% increased Attack Speed while Active

Blood Rage grants additional 12% increased attack speed

Ancestral Warchief Totem grants 30% increased Melee Damage while Active

30% Increased Flammability Curse Effect

15% reduced Anger Mana Reservation

30% reduced Herald of Ash Mana Reservation

Gloves

Attack with Commandment of Fury on Hit

WARNING: Gloves enchantment on Spike Gloves will lose the melee damage

Boots

120% increased Critical Strike Chance if you haven't Crit Recently (only for Elemental Overload skill tree)

Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently

16% increased Attack and Cast Speed if you've Killed Recently

0.6% of Damage Leeched as Life and Mana if you've Killed Recently

Adds 45 to 68 Fire Damage if you've Killed Recently

Pantheon System

Soul of Solaris

'

6% Physical Damage Reduction if there is only one nearby Enemy

20% chance to take 50% less Area Damage from Hits

8% reduced Elemental Damage taken if you haven't been Hit Recently

Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently

50% chance to avoid Ailments from Critical Strikes

Soul of Arakaali (if you use Blood Rage)

'

5% reduced Damage taken from Damage Over Time

10% chance to Avoid Lightning Damage when Hit

50% increased Recovery of Life and Energy Shield if you've stopped taking Damage Over Time Recently

30% reduced Effect of Shock on you

30% reduced Shock Duration on You

+25% Chaos Resistance against Damage Over Time

Soul of Ryslatha

'

Life Flasks gain 3 Charges every 3 seconds if you haven't used a Life Flask Recently

60% increased Life Recovery from Flasks used when on Low Life

Resolute Technique Version Tree(Level 100): www.poeurl.com/bMVy

Elemental Overload Version Tree(Level 100): www.poeurl.com/bMIh

Read full build information: https://www.pathofexile.com/forum/view-thread/2092338

If you are going to play Juggernaut, Berserker, and Chieftain in Incursion league, these Marauder Starter Builds would be a great help to you, and if you have any good builds, you can share with us - email your build to [email protected], and we will give you a certain amount of money as reward, or we can give you some Poe Currency, like Exalted Orb and Chaos Orb, the most requested currency in Path of Exile.

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