What Type Of Dmg Does Izaro Do

  1. What Type Of Dmg Does Izaro Don T
  2. What Type Of Dmg Does Izaro Do In Minecraft

Dec 28, 2017 Do you think phys dmg would be an issue for char with this amount of mitigation that I had? I would have gotten the 10% phys dmg reduction on max end charges from last Labyrinth, so that would make only +30% increased phys dmg taken. And phys dmg didnt seem like an issue to me before (Izaro excluded). Disk image files that are stored in the DMG file format and are appended with the.dmg extension are intended as virtual disks for Mac OS X platforms. These DMG files can be mounted unto a virtual drive or directly activated to launch the Apple Disk Utility program, in order to view and use the content of these.dmg.

What Type Of Dmg Does Izaro Don T

Hi there,
After having tried to max my Wispering Ice build, I had to take a break with Intelligence stat.. Here is a siege ballista totem build using Iron Commander bow focusing on dexterity and strength and leaving away anything related to intelligence.

- Iron commander need dexterity, we grab everything we can on gear, tree and Scion got a nice boost with his ascendant
- We scale damage with strength and iron grip (this also provides nice life bonus)
- 10x Brawn jewel to scale dext and str, and remove all intelligence
- Using poison double dipping to rake up damages


An Atziri run
Atziri run
A video where the map has a sextant that garantee an unique on boss kill :
Courtyard with double boss


Pros:
- Very good clear speed
- Can do all map mods (need to pot for no life regen)
- Good survivability
- Should be HC viable (not tested)
- Can run Atziri / Uber lab
- Blazing fast leveling, build can be started lvl 32 and really start shining with Drillneck lvl 36
- Quite cheap (1 ex budget with astramentis, and it's not mandatory)
Cons:
- Lots of skills / support are not usable
- No CWDT setup (anyway that does not help for one shots)
- Some fight with physical spell damages in a small space can be tricky (i.e Malachai)


I'm currently lvl 89 and have:
- Around 1250 dexterity (7 ballistas) and 850 strength
- 5.6K life
- 8kk evasion and max resists
- 15k DPS per ballista with a 6L. That's up to 150k DPS, see bellow for details
- 60% movespeed


This computation refers to my actual gear and is not optimal at all. I will update the numbers as I level up and update gear.
- 8k physical DPS
Doube dipping :
- Totem damage increase : 64% from tree, -30% from jewel
- Projectile damage increase : 30% from tree + 100 % drillneck + 10% from slower proj + 10% from pierce
- Chaos damage increase : 20 % from tree + 30% from poison support
- Poison duration increase : 10%
- More multiplier: 29 % from slower proj, 19% from pierce
- No pierce support gem ye (need 6L)
- 30% increase damage with chieftain ascendant, up to 30% increase with deadeye ascendant (we will assume 15% for computation)
Other increase
- 15% physical as extra fire damage (if recent kill)
As poison stack, we can use physical DPS to calculate poison DPS.
Current DPS per ballista = 8k * (1 + 0.08*2*1.1*(1+0.34+1.5+0.5+0.45)*1.29*1.19) = 8 * (1 + 1.02) = 14.17k (15.36k if you have killed recently)
With 7 Ballistas, that's 99k DPS (107k if you have killed recently and 154k with proj weakness)
Max DPS reachable with 8 ballistas, +1 arrow drillneck and pierce :
8k * (1 + 0.08*2*1.1*(1+0.64+1.4+0.5+0.45)*1.29*1.2) = 16.k per ballista, 133k dps and 143k if you've killed recently. With proj weakness on target, that's near 200k DPS
Projectile weakness does not double dip :
'
No, it isn't. Projectile weakness only ever affects hits. It's a modifier to damage taken, which is different kind of thing to a modifier to damage. DoT cannot be affected by damage taken modifiers that care about the source (such as increased projectile damage taken), because the source is long gone by the time they would apply.



Blood magic is not mandatory but there's 35% life in 3 node after it. Before taking this node, I was only using haste aura that was giving 300 DPS per ballista.
https://www.pathofexile.com/passive-skill-tree/AAAABAABAADBAO4CXwOWBS0GoA48D6sQzBRxFSAWvxhWGJEZtBvIJIslvCaVKk0spyzpLYMuUzGeMn41kjY9OlI7KDwtPydBh0MxR35KxErITP9N41VLX7BgQ2HiYqxkhGVNaFhoZWh0apNsjG1sbj1uqm87b55yqXTtdct2rHgNeu97IHtue8N99YIHguSDCYNfg8yEU4TFhrOHB4nYiq-QEZchm7WdqqZXpq-1SLXytz68n702voC-p768wBrBfMM6xPbGrspKz37P3dNv15bYvdl82mLawdtP3tzfv-DD6hjqYu_98Yrz3fau9zL4k_jr-b356P4K_of-jw?accountName=Tartos&characterName=BallisTarte
Bandits:
- Oak
- Kraytlin
- Skill point
At level 90, life should be arround 6K with life nodes near iron grip


The amulet could be swapped for Astramentis for more life but less resistances, got it for 15c. The 6L body armour cost 80c (60c + 20c of essence of sorrow to craft it). The rest of gear cost few chaos per piece. Whole gear cost about 1.5 - 2 ex. Next piece of gear will be +1 arrow corrupted Drillneck.

10x Brawn jewel (will grab one more once i'm level 90) + 1 rain of splinters (will remove it once I have a +1 arrow drillneck)


Primary offence : Siege ballista + Faster Attack + Poison + Slower projectile + Projectile physical attack damage (5L) + Pierce (6L)
Secondary offence : I still don't know what I will use, perhaps mirror arrow or frenzy. For the moment i grap loot while ballistas clear the map
Utility 1 : Blink arrow + Faster attack
Utility 2 : Phase run + Projectile weakness + Increase duration
Utility 3 : Stone golem + culling strike + blind + life leach or fortify


- Lvl 89
- Currently running red maps with no problems
- Atziri done
- Uber izaro done
- T15 corrupted Colosseum with double boss
- Killed 2/3 atziri trio in Vaal Temple map


c9q9md's 10 Meme Ballista build

Feel free to ask any question. I will try to update this guide often.
Last edited by Tartos on Oct 29, 2016, 9:15:53 AM
Posted by
Tartos
on Oct 18, 2016, 2:06:43 PM
Have you tried using added chaos instead of phys proj? I find it's far more damage and still scales poison. Especially if you take into consideration that most mobs and bosses have lower chaos resistance.
Posted by
on Oct 22, 2016, 11:44:06 AM
No I haven't tried, added chaos damage gem requires intelligence. I'm trying to add some flat phys damage, I don't know if the difference will be very high with added chaos. I will try to compare them by removing brawn jewels.
Posted by
Tartos
on Oct 24, 2016, 1:13:58 PM
Where do you get the 4 arrows shown in the tooltip for your siege ballista? Im new with the skill, is there something Im missing, or is there a multiple projectile support in there somewhere?
Posted by
Lateralus74
on Nov 28, 2016, 3:19:26 AM
I was using Rain of Splinters before having a +1 arrow Drillneck
Posted by
Tartos
on Nov 28, 2016, 1:05:56 PM
I use this build now,to mutch for drillneck +1 arrow 8ex but díing sun +2 arrow 4ex
Posted by
on Dec 6, 2016, 2:58:04 PM
How's this build at 2.5?
Posted by
on Dec 28, 2016, 5:58:50 PM
Nothing has changed, all items are the same, it works exactly like 2.4.
I started this league with a poison focused ballista commander (ranger, some intelligence for added chaos) and went up to T15 and atziri quite fast compared to my other league starts. I had higher damage than the dumb commander version, but lower life.
Posted by
Tartos
on Dec 29, 2016, 10:28:23 AM
Hi! What skills you use in ascendant? Thx
Posted by
Echy968
on Feb 14, 2017, 11:01:04 AM
JpDoo
Posted by
Jpdoo
on Apr 2, 2018, 3:30:51 AM

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What type of dmg does izaro do in minecraft

What Type Of Dmg Does Izaro Do In Minecraft

  1. Poison damage reduce to 8% of Physical and Chaos damage as Chaos Damage for 2 seconds (down from 10%). 2.1.0: Rather than dealing the damage of the highest hit (as Ignite does), poison can now have multiple stacks. This means that every hit counts, rather than just the occasional big hit.
  2. PSA Izaro damage type. I am able to tank it even when he's buffed with roughly 4.2k life and 0 end charges and about 10% phys dmg reduction from armor just.