Can A Monk Weapon Use Unarmed Strike Dmg

Mar 28, 2016  “Instead of using a weapon to make a melee weapon attack, you can use an un-armed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. Jul 08, 2012  Weapons do not scale with unarmed strike damage. So if you use a Temple Sword, it stays at d8, and doesn't get bigger. On enchanting unarmed strike: Before you can make a weapon magical, it needs to be masterwork, there are no current methods of making a Monk's body masterwork, so there is currently no way to make a Monk's body a magical weapon. @JeremyECrawford Does an enlarged monk get 1d4 extra dmg on unarmed attacks? It says weapon attack. But larger fists should hurt more right?— The Ward (@TheWardVG) September 14, 2016 Being la. Monk weapons are the ones you have listed there. The monk weapon's die CAN be replaced by their Martial Arts die, but doesn't have to be. You can totally use a staff to deal d6 (or d8 if you wield it two-handed) and then unarmed strike for d4. When a Monk makes an attack with their unarmed strike or with a monk weapon as part of their Attack action, they are eligible to spend their bonus action to make an additional unarmed strike (as a new attack, roll again). At level 5, the Monk will be able to make 2 attacks every time they take the Attack action.

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Can A Monk Weapon Use Unarmed Strike Dmg 3

This is an interestign discussion on Sage Advice on Facebook. If you like you can also post a question there.

I found i needed to get finesse weapons to allow my unarmed strikes to use my dex bonus for +attack. Is there a feat to get the dex for the damage bonus as well? Basically a magical weapon (monk weapon, amulet whatever) with the 'agile' enchantment is the only way apart from the rogue 3 level rogue 'dip' egslean05 mentioned. Feb 03, 2008 The Drunken Master has an ability to use improvised weapons that deal at least 1d4 points of damage plus the usual unarmed strike damage. I'm still thinking that there should be a feat, out there somewhere, in all those 3.5 books that allows this without the baggage the Drunken Master comes with.

I’m not sure if this is how or where to submit the question, but I could not find anywhere on the webpage to ask a new question, and this won’t fit on Twitter. So, monk martial arts says three things:

1) The monk gets to use Dex instead of Str for unarmed strikes and monk weapons. This is clearly a SUBSTITUTION and thus applies in any case where Str would have created a bonus.

2) You CAN (but do not have to) roll the martial arts damage dice instead of the normal 1 dmg for unarmed strikes or the normal damage for the monk weapon. This is an optional substitution, and I note it does not say roll the martial arts damage dice plus the dex/str bonus.

3) When a monk makes an unarmed strike or monk weapon attack, the monk may make an unarmed strike attack as a bonus action.

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So, thus far, if my level 3 monk kicks someone, the monk gets to do a d4 instead of 1 damage due to Rule 2 above. Further, my monk can add either Str or Dex bonus to the attack, whichever is better due to Rule 1. Finally, the monk can add the Str or Dex bonus to damage as well, also due to Rule 1. The question arises with the bonus attack supplied by Rule 3.

Two-weapon fighting (p. 195) says that when you attack with a light weapon, you can attack with another light weapon but without the damage bonus from the ability modifier. The only way to get that modifier is if you have the fighter-type dual weapon style.

So, when my level three monk goes to make his follow-up unarmored strike allowed by rule three, does she get to add her Dex to the strike’s damage like she does with the first attack? (There are two ways of seeing this: You can see it as the monk getting the dual weapon style for unarmed strikes without the book saying so explicitly, or you can see it as the loss of the ability modifier from the two-weapon rule only applying to WEAPONS.) Or does the fist used in an unarmed strike count as a melee weapon, and thus the monk does not get the ability damage bonus on the bonus action attack?

Follow-up: If the two-weapon rule is limited only to weapons and not fists, does that mean that Joe Fighter (level 1) who most certainly has two fists, can choose to attack in a given round with each of them just like if he were holding two shortswords, but then, because fists don’t have the two-weapon-bonus-attack-loss-of-ability-bonus-damage rule, does he also get to add his Str to the damage for both punches? In other words, if fists are weapons, does that mean everyone can a) dual wield fists and b) get the appropriate ability damage bonus to both punches?

I know this was long, sorry about that. Thanks.
Strong MoDan
Don’t worry about lenght of your questions, this is the right place.
I hope to give you the right answer, otherwise I encourage people to give you “the sage advice”.
I start your answer with PHB p.7 golden rule: “Specific Beats General”
In this case “Specific” is Martial Arts description in PHB p.78 that beats “General” Two-weapon fighting combat rule PHB p.195.
Unarmed strike is not considered a light weapon as Master Mike write:


is an attack that you can make in a bonus action, so Yes you can add dex or str as first attack.
Is like fighetr extra attack but fighter can make it in the attack action while monk can do it in bonus action.
About Joe fighter, yes he has 2 fists and two feet and an hard head too but all this parts are not considered multiple weapons but just unarmed strike (PHB p.149 table) that Joe can use normally once in a turn.
Take a look to Master Jeremy answer https://www.sageadvice.eu/2014/09/25/unarmed-kick-elbow-head/
Finally my advice is to read some advice about Unarmed combat https://www.sageadvice.eu/?s=unarmed
“Namo Mituo Fo”

Latest Update:

@kam2112Is a monks unarmed strike considered a melee weapon attack?
believe yes

— Mike Mearls (@mikemearls) May 17, 2015

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  • 1The Monk, Revised
    • 1.1Class Features

The Monk, Revised[edit]

This class rework is meant to rebalance the classic Monk. The Monk is often considered to be one of the most powerful classes, and they often overstep their bounds. This rework attempts to make sure the Monk still synergizes with its core concepts while not stepping on the toes of other classes.

Quick Build

You can make a monk quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Dexterity or Constitution. Second, choose the Hermit background. Third, choose the shortsword and the explorer's pack.

Class Features

As a Monk you gain the following class features.

Hit Points

Hit Dice: 1d8 per Monk level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Monk level after 1st

Proficiencies

Armor: None
Weapons:Simple Weapons, shortswords
Tools: Choose one set of artisan's tools or musical instrument
Saving Throws:Strength, Dexterity
Skills: Choose two from Acrobatics, Athletics, History, Insight, Perception, Religion, Stealth, or Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Choose any simple weapon. or (b) a shortsword
  • (a) a dungeoneer's pack or (b) an explorer's pack
  • 10 darts and one set of artisan's tools or musical instrument that you are proficient with
  • If you are using starting wealth, you have 5d4 gp in funds.

Table: The Monk

LevelProficiency
Bonus
Features
1st+2Martial Arts, Unarmored Defense
2nd+2Ki, Unarmored Movement
3rd+2Monastic Tradition
4th+2Ability Score Improvement
5th+3Extra Attack
6th+3Monastic Tradition Feature
7th+3Evasion
8th+3Ability Score Improvement
9th+4Slow Fall
10th+4Stunning Strike
11th+4Monastic Tradition Feature
12th+4Ability Score Improvement
13th+5Quickened Ki
14th+5Stillness of Mind
15th+5Ki-Empowered Strikes
16th+5Ability Score Improvement
17th+6Monastic Tradition Feature
18th+6Pure Body
19th+6Ability Score Improvement
20th+6Perfect Soul

Martial Arts[edit]

Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property.

You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield.

  • You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
  • You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, increasing to 1d6 at 5th level, 1d8 at 11th level, and 1d10 at 17th level.
  • When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.

Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama).

Unarmored Defense[edit]

Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

Ki[edit]

Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points equal to your Monk level + your Wisdom modifier (minimum of +0).

You can spend these points to fuel various ki features. You start knowing three such features: Deflect Missiles, Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.

When you spend a ki point, it is unavailable until you finish a long rest, at the end of which you draw all of your expended ki back into yourself. Destiny 2 optimized void dmg. You must spend at least 30 minutes of the rest meditating to regain your ki points.

Some of your ki features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows:

Ki save DC = 8 + your proficiency bonus + your Wisdom modifier

Dnd 5e Monk Unarmed Strike

Deflect Missiles

As a reaction when you are hit by a ranged weapon attack roll, you can spend 1 ki point to deflect the missile. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. You can take the Attack action on your turn to throw the missile, which is considered to have a range of 20/60 feet unless otherwise stated.

Flurry of Blows

Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.

Patient Defense

You can spend 1 ki point to take the Dodge action as a bonus action on your turn.

Step of the Wind

You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

Unarmored Movement[edit]

Can a monk weapon use unarmed strike dmg download

Starting at 2nd level, your speed increases by 5 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, increasing to 10 feet at 9th level and 15 feet at 17th level.

Monastic Tradition[edit]

When you reach 3rd level, you commit yourself to a monastic tradition, such as the Way of the Open Hand. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Strike

Extra Attack[edit]

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Evasion[edit]

At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Slow Fall[edit]

Beginning at 9th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times the sum of your Dexterity modifier and your Wisdom modifier (to a minimum of 0 damage).

Stunning Strike[edit]

Starting at 10th level, you can interfere with the flow of ki in an opponent's body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.

Quickened Ki[edit]

Starting at 13th level, you regain any expended ki upon completing a short or long rest.

Stillness of Mind[edit]

Starting at 14th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.

Ki-Empowered Strikes[edit]

Starting at 15th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Additionally, whenever you expend ki to make an attack roll or to enhance an Attack action, you can choose for the damage type to be force.

Pure Body[edit]

At 18th level, your mastery of the ki flowing through you makes you immune to disease and poison. Additionally, you cannot be magically aged and you no longer need to eat or drink to sustain yourself.

Perfect Soul[edit]

At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points (up to your maximum).

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Can A Monk Weapon Use Unarmed Strike Dmg Download

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